My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Executioner
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider Executioner
Fireball
Firecracker Hog Rider Executioner
Poison
Firecracker Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tornado Hog Rider Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Executioner The Log
Firecracker
Knight Hog Rider Tornado
Hog Rider
Knight Firecracker Freeze The Log Tornado Executioner
Tornado
Executioner Firecracker Hog Rider Freeze The Log
Freeze
Hog Rider Tornado
Executioner
Knight Tornado Hog Rider The Log
The Log
Hog Rider Knight Tornado Executioner

Defense Synergies 4 10

Skeletons
Knight Firecracker Tornado Executioner The Log
Knight
Firecracker Executioner Skeletons Tornado The Log
Firecracker
Knight The Log Skeletons Tornado
Hog Rider
Tornado
Executioner Skeletons Knight Firecracker The Log
Freeze
Executioner
Knight Tornado Skeletons The Log
The Log
Firecracker Skeletons Knight Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner The Log
Skeletons Knight Firecracker Executioner The Log
Tornado Skeletons Knight Freeze Executioner
Skeletons Knight Firecracker
Firecracker Tornado The Log
Tornado Freeze The Log Skeletons Firecracker Executioner
Tornado Firecracker Freeze Executioner
The Log
Skeletons Tornado
Knight Tornado Skeletons Firecracker
Executioner Skeletons Knight Firecracker Tornado Freeze The Log
Executioner Firecracker Tornado
Skeletons Knight Freeze The Log
Executioner Firecracker Tornado Freeze The Log
Knight
Tornado Freeze The Log
Skeletons Knight Firecracker Tornado Executioner
Knight Firecracker Tornado Executioner The Log
Tornado Freeze Executioner The Log Knight Firecracker
Tornado
Knight Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Executioner The Log
Skeletons Knight The Log
Knight Tornado The Log
Skeletons Knight Executioner
Firecracker Executioner Skeletons Tornado Freeze
Skeletons Knight
Knight
Freeze Skeletons Knight Firecracker Tornado The Log
Skeletons
Knight
Tornado The Log
Skeletons Knight Executioner
Firecracker Executioner
Skeletons Knight Firecracker Tornado Freeze Executioner The Log
Executioner Firecracker Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze The Log
Firecracker Tornado Executioner The Log
The Log
Knight Firecracker Freeze The Log
Executioner Firecracker The Log
Firecracker Executioner Tornado Freeze
Firecracker Tornado Executioner The Log
The Log Firecracker Tornado Freeze Executioner
The Log Firecracker Tornado
Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado Executioner
Knight Firecracker Executioner The Log
Firecracker Freeze
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Tornado Freeze
Firecracker Executioner The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado Freeze The Log Executioner
Firecracker The Log Tornado Executioner
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Executioner
Firecracker Freeze
The Log
Firecracker Freeze
Firecracker The Log
Freeze
Firecracker Tornado Executioner
Freeze
The Log
Knight Firecracker Executioner
The Log Firecracker Executioner
Tornado
Firecracker Executioner
Firecracker Tornado Freeze The Log
Firecracker Tornado Executioner
Firecracker Tornado Freeze Executioner The Log

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