My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Knight Firecracker Bomb Tower Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Bomb Tower Hog Rider Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Knight Minions Firecracker Hog Rider Guards
Fireball
Minions Firecracker Bomb Tower Hog Rider
Poison
Minions Firecracker Bomb Tower Guards
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Earthquake Guards Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Earthquake
Knight
Minions Firecracker Hog Rider Arrows Earthquake
Minions
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Minions Earthquake
Earthquake
Hog Rider Arrows Knight Firecracker
Bomb Tower
Hog Rider
Arrows Knight Minions Firecracker Earthquake Guards
Guards
Hog Rider

Defense Synergies 3 8

Arrows
Knight Bomb Tower
Knight
Minions Firecracker Bomb Tower Arrows Earthquake
Minions
Knight Firecracker
Firecracker
Knight Minions Earthquake Bomb Tower Guards
Earthquake
Knight Firecracker Bomb Tower
Bomb Tower
Knight Arrows Firecracker Earthquake
Hog Rider
Guards
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Minions Firecracker
Bomb Tower Knight Minions Firecracker
Bomb Tower Knight Minions
Bomb Tower Knight Minions Firecracker Guards
Arrows Firecracker Earthquake Bomb Tower
Arrows Minions Firecracker Earthquake Bomb Tower Guards
Minions Arrows Firecracker Bomb Tower
Earthquake Arrows Bomb Tower
Minions Bomb Tower
Knight Guards Firecracker
Minions Guards Arrows Knight Firecracker Earthquake Bomb Tower
Arrows Minions Firecracker
Bomb Tower Knight Minions Earthquake Guards
Bomb Tower Arrows Minions Firecracker Earthquake Guards
Knight Bomb Tower
Bomb Tower
Bomb Tower Arrows Knight Minions Firecracker
Arrows Bomb Tower Knight Minions Firecracker Guards
Arrows Earthquake Bomb Tower Knight Minions Firecracker Guards
Bomb Tower
Arrows Knight Minions Firecracker Earthquake Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight Firecracker Bomb Tower
Guards Knight Minions Bomb Tower
Guards Knight
Knight Guards
Arrows Firecracker Minions Bomb Tower
Guards Knight Minions Bomb Tower
Knight Bomb Tower
Knight Minions Firecracker Bomb Tower
Guards
Knight Minions Bomb Tower Guards
Arrows Guards
Knight Bomb Tower Guards
Firecracker Bomb Tower
Guards Knight Minions Firecracker Bomb Tower
Arrows Minions Firecracker Earthquake Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker Guards
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker Guards
Arrows Firecracker Earthquake
Arrows Firecracker Minions
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Minions Guards
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Minions Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Minions
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Minions Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Guards
Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Minions Guards
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker
Minions Firecracker Guards
Firecracker
Firecracker

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