My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Firecracker Earthquake Tornado Bomb Tower Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Firecracker Earthquake

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Firecracker Hog Rider Earthquake
Firecracker
Knight Hog Rider Earthquake Tornado P.E.K.K.A
Earthquake
Hog Rider Knight Firecracker Tornado P.E.K.K.A
Bomb Tower
Hog Rider
Goblins Knight Firecracker Earthquake Tornado
Tornado
P.E.K.K.A Firecracker Earthquake Hog Rider
P.E.K.K.A
Tornado Firecracker Earthquake

Defense Synergies 4 10

Goblins
Knight Firecracker
Knight
Firecracker Bomb Tower Goblins Earthquake Tornado
Firecracker
Knight Goblins Earthquake Bomb Tower Tornado P.E.K.K.A
Earthquake
Knight Firecracker Bomb Tower Tornado
Bomb Tower
Knight Tornado Firecracker Earthquake
Hog Rider
Tornado
Bomb Tower P.E.K.K.A Knight Firecracker Earthquake
P.E.K.K.A
Tornado Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
Bomb Tower P.E.K.K.A Goblins Knight Firecracker
Bomb Tower Tornado P.E.K.K.A Goblins Knight
Bomb Tower P.E.K.K.A Goblins Knight Firecracker
Firecracker Earthquake Bomb Tower Tornado P.E.K.K.A
Tornado Goblins Firecracker Earthquake Bomb Tower
Tornado Firecracker Bomb Tower
Earthquake Bomb Tower P.E.K.K.A
P.E.K.K.A Goblins Bomb Tower Tornado
Knight Tornado Goblins Firecracker
Goblins Knight Firecracker Earthquake Bomb Tower Tornado
Firecracker Tornado
Bomb Tower P.E.K.K.A Knight Earthquake
Bomb Tower Goblins Firecracker Earthquake Tornado P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
Bomb Tower Tornado P.E.K.K.A
Bomb Tower Goblins Knight Firecracker Tornado P.E.K.K.A
Bomb Tower Goblins Knight Firecracker Tornado
Earthquake Bomb Tower Tornado Knight Firecracker
P.E.K.K.A Bomb Tower Tornado
Goblins Knight Firecracker Earthquake Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins P.E.K.K.A
Knight Firecracker Bomb Tower
P.E.K.K.A Goblins Knight Bomb Tower
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight
Firecracker Bomb Tower Tornado
P.E.K.K.A Goblins Knight Bomb Tower
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Goblins Knight Firecracker Bomb Tower Tornado
P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Tornado
P.E.K.K.A Knight Bomb Tower
Firecracker Bomb Tower
Goblins Knight Firecracker Bomb Tower Tornado P.E.K.K.A
Firecracker Earthquake Bomb Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Tornado
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake
Firecracker Tornado
Firecracker Earthquake Tornado
Earthquake Firecracker Tornado
Firecracker Tornado
Goblins Tornado
Firecracker Knight Earthquake Tornado
Firecracker Tornado
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Tornado
Firecracker Earthquake
Firecracker Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado
Firecracker Earthquake Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Earthquake
Firecracker
P.E.K.K.A
Firecracker Earthquake
Earthquake
Firecracker Tornado
Knight Firecracker
Firecracker Earthquake
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado

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