My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Elixir Collector X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Little Prince
Zap
Bomber X-Bow Little Prince
Barbarian Barrel
Electro Spirit Bomber Knight X-Bow Little Prince
The Log
Electro Spirit Bomber X-Bow Little Prince
Earthquake
Bomber Elixir Collector X-Bow
Arrows
Electro Spirit Bomber Little Prince
Royal Delivery
Electro Spirit Bomber Knight Little Prince
Fireball
Bomber Elixir Collector X-Bow Little Prince
Poison
Bomber Elixir Collector X-Bow Little Prince
Lightning
Knight Elixir Collector X-Bow Little Prince
Rocket
Elixir Collector X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Knight Void Little Prince Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow
Bomber
Knight X-Bow
Knight
X-Bow Bomber The Log Little Prince
Elixir Collector
Void
X-Bow
Knight The Log Electro Spirit Bomber
The Log
X-Bow Knight Little Prince
Little Prince
Knight The Log

Defense Synergies 4 6

Electro Spirit
The Log Little Prince
Bomber
Knight X-Bow The Log
Knight
Bomber X-Bow Little Prince The Log
Elixir Collector
Void
X-Bow
Knight The Log Bomber
The Log
X-Bow Electro Spirit Bomber Knight Little Prince
Little Prince
Knight Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Void X-Bow The Log
Bomber Knight X-Bow The Log
Bomber Knight Void
Bomber Knight
Bomber X-Bow The Log
The Log Electro Spirit Bomber X-Bow
Electro Spirit Void X-Bow Little Prince
Electro Spirit Void X-Bow The Log
X-Bow
Knight Bomber Little Prince
Electro Spirit Bomber Knight X-Bow The Log
Bomber Knight X-Bow The Log
Bomber Electro Spirit X-Bow The Log
Knight X-Bow
X-Bow The Log
Bomber Knight X-Bow
Electro Spirit Bomber Knight X-Bow The Log Little Prince
The Log Electro Spirit Bomber Knight Little Prince
Bomber Electro Spirit Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void X-Bow
Void Bomber Knight X-Bow The Log
Knight The Log
Knight X-Bow The Log
Knight
Electro Spirit
Knight Void
Knight
Void Electro Spirit Knight X-Bow The Log
Knight
Void The Log
Knight
Bomber
Electro Spirit Bomber Knight X-Bow The Log Little Prince
Electro Spirit Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight X-Bow The Log
Void X-Bow The Log
Void X-Bow The Log
Knight Void The Log
Bomber The Log
Electro Spirit
Bomber The Log
X-Bow The Log
Void The Log X-Bow
Void X-Bow
Void Knight X-Bow The Log
Void
Knight Void The Log
Void X-Bow
X-Bow The Log
X-Bow Bomber The Log
X-Bow The Log
Bomber
Void Bomber X-Bow The Log
Bomber X-Bow The Log Little Prince
Void X-Bow The Log
Void
Void X-Bow The Log
Void X-Bow The Log
The Log Electro Spirit Bomber Little Prince
Void X-Bow The Log
Void X-Bow The Log
Void X-Bow The Log
X-Bow Little Prince
Electro Spirit Void
Void
Void Bomber X-Bow The Log
Void Electro Spirit
The Log
Electro Spirit Void X-Bow
The Log
Void Knight
The Log Bomber
Void
Electro Spirit The Log
Void
Void X-Bow The Log Little Prince

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