My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Goblin Drill
Barbarian Barrel
Skeletons Bomber Knight Bomb Tower Goblin Drill
The Log
Skeletons Bomber Goblin Drill
Earthquake
Skeletons Bomber Bomb Tower Goblin Drill
Arrows
Skeletons Bomber Goblin Drill
Royal Delivery
Skeletons Bomber Knight Goblin Drill
Fireball
Bomber Bomb Tower Goblin Drill
Poison
Bomber Bomb Tower Goblin Drill
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Knight Tornado Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Knight

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Goblin Drill
Knight
Bomber Poison Goblin Drill The Log
Bomb Tower
Tornado
Poison The Log
Poison
Knight Tornado Goblin Drill The Log
Goblin Drill
Bomber Knight Poison The Log
The Log
Knight Tornado Poison Goblin Drill

Defense Synergies 4 17

Skeletons
Bomber Knight Bomb Tower Tornado Poison The Log
Bomber
Knight Skeletons Tornado Goblin Drill The Log
Knight
Bomber Bomb Tower Skeletons Tornado Poison The Log
Bomb Tower
Knight Tornado The Log Skeletons
Tornado
Bomb Tower Skeletons Bomber Knight Poison Goblin Drill The Log
Poison
Skeletons Knight Tornado The Log
Goblin Drill
Bomber Tornado The Log
The Log
Bomb Tower Skeletons Bomber Knight Tornado Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log
Bomb Tower Skeletons Bomber Knight Goblin Drill The Log
Bomb Tower Tornado Skeletons Bomber Knight Goblin Drill
Bomb Tower Skeletons Bomber Knight Goblin Drill
Bomber Bomb Tower Tornado Poison The Log
Tornado The Log Skeletons Bomber Bomb Tower
Tornado Bomb Tower Poison
Bomb Tower Poison The Log
Skeletons Bomb Tower Tornado Goblin Drill
Knight Tornado Skeletons Bomber
Poison Skeletons Bomber Knight Bomb Tower Tornado Goblin Drill The Log
Tornado Poison
Bomb Tower Goblin Drill Skeletons Bomber Knight The Log
Bomber Bomb Tower Tornado Poison Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Tornado Goblin Drill The Log
Bomb Tower Skeletons Bomber Knight Tornado Poison Goblin Drill
Bomb Tower Bomber Knight Tornado Goblin Drill The Log
Bomb Tower Tornado Poison Goblin Drill The Log Bomber Knight
Bomb Tower Tornado Goblin Drill
Bomber Knight Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Bomber Knight Bomb Tower The Log
Skeletons Knight Bomb Tower The Log
Knight Tornado The Log
Skeletons Knight Goblin Drill
Poison Skeletons Bomb Tower Tornado
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Knight Bomb Tower Tornado Poison The Log
Skeletons Goblin Drill
Knight Bomb Tower
Tornado Poison The Log
Skeletons Knight Bomb Tower
Bomber Bomb Tower
Skeletons Bomber Knight Bomb Tower Tornado Poison Goblin Drill The Log
Poison Bomber Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison Tornado The Log
Poison Goblin Drill The Log
Knight Poison The Log
Bomber Poison The Log
Poison Tornado
Bomber Tornado Poison The Log
Poison The Log Tornado
Poison The Log Tornado
Tornado Poison
Poison Knight Tornado The Log
Poison Tornado
Poison Knight The Log
Poison
Poison The Log
Bomber Poison Goblin Drill The Log
Poison The Log
Tornado Poison
Bomber
Bomber Poison The Log
Bomber Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Tornado Poison The Log Bomber
Poison The Log Tornado
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado
Poison
Poison Bomber The Log
Poison
Poison The Log
Poison Tornado
The Log
Poison Knight
The Log Bomber Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Tornado The Log

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