My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Goblins Bomber Hog Rider
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Knight Bomb Tower
The Log
Goblins Bomber Hog Rider
Earthquake
Bomber Bomb Tower Hog Rider
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Knight Hog Rider
Fireball
Bomber Bomb Tower Hog Rider
Poison
Bomber Bomb Tower
Lightning
Knight Bomb Tower Archer Queen
Rocket
Bomb Tower Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Knight Earthquake Bomb Tower Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bomber
Knight Hog Rider
Knight
Hog Rider Bomber Earthquake The Log Archer Queen
Earthquake
Hog Rider Knight The Log
Bomb Tower
Hog Rider
Goblins Knight Earthquake The Log Bomber Archer Queen
The Log
Hog Rider Knight Earthquake
Archer Queen
Knight Hog Rider

Defense Synergies 5 9

Goblins
Bomber Knight The Log Archer Queen
Bomber
Knight Goblins The Log
Knight
Bomber Bomb Tower Archer Queen Goblins Earthquake The Log
Earthquake
Knight Bomb Tower The Log
Bomb Tower
Knight The Log Earthquake
Hog Rider
The Log
Bomb Tower Archer Queen Goblins Bomber Knight Earthquake
Archer Queen
Knight The Log Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight The Log
Bomb Tower Goblins Bomber Knight The Log
Bomb Tower Goblins Bomber Knight
Bomb Tower Goblins Bomber Knight
Bomber Earthquake Bomb Tower The Log
The Log Goblins Bomber Earthquake Bomb Tower
Bomb Tower
Earthquake Bomb Tower The Log
Goblins Bomb Tower Archer Queen
Knight Goblins Bomber
Goblins Bomber Knight Earthquake Bomb Tower The Log
Bomb Tower Bomber Knight Earthquake The Log
Bomber Bomb Tower Goblins Earthquake The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Goblins Bomber Knight
Bomb Tower Goblins Bomber Knight The Log
Earthquake Bomb Tower The Log Bomber Knight
Bomb Tower
Bomber Goblins Knight Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Bomber Knight Bomb Tower The Log
Goblins Knight Bomb Tower The Log
Knight The Log
Knight
Bomb Tower
Goblins Knight Bomb Tower
Knight Bomb Tower
Goblins Knight Bomb Tower The Log
Knight Bomb Tower
The Log Archer Queen
Knight Bomb Tower
Bomber Bomb Tower
Goblins Bomber Knight Bomb Tower The Log Archer Queen
Bomber Earthquake Bomb Tower The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log
Earthquake The Log
Earthquake Knight The Log
Bomber Earthquake The Log
Bomber Earthquake The Log
Earthquake The Log
The Log
Goblins
Knight Earthquake The Log
Archer Queen
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake Bomber The Log
Earthquake The Log
Earthquake
Bomber
Bomber Earthquake The Log
Bomber Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Bomber
The Log Earthquake
The Log
The Log
Bomber Earthquake The Log
Earthquake The Log
Earthquake
Archer Queen
The Log
Knight
The Log Bomber Earthquake
Archer Queen
Archer Queen
The Log Archer Queen
Archer Queen
The Log Archer Queen

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