My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Bomber Cannon Goblin Drill
Zap
Bomber Cannon Goblin Drill
Barbarian Barrel
Ice Spirit Bomber Knight Cannon Goblin Drill Magic Archer
The Log
Ice Spirit Bomber Cannon Goblin Drill
Earthquake
Bomber Cannon Goblin Drill
Arrows
Ice Spirit Bomber Goblin Drill
Royal Delivery
Ice Spirit Bomber Knight Goblin Drill Magic Archer
Fireball
Bomber Cannon Goblin Drill Magic Archer
Poison
Bomber Cannon Goblin Drill Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Poison The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Knight Cannon Poison Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Knight

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bomber Goblin Drill
Bomber
Ice Spirit Knight Goblin Drill
Knight
Ice Spirit Bomber Poison Goblin Drill The Log Magic Archer
Cannon
Poison
Knight Goblin Drill The Log
Goblin Drill
Ice Spirit Bomber Knight Poison The Log
The Log
Knight Poison Goblin Drill Magic Archer
Magic Archer
Knight The Log

Defense Synergies 4 18

Ice Spirit
Bomber Knight Cannon Poison Goblin Drill The Log Magic Archer
Bomber
Knight Ice Spirit Cannon Goblin Drill The Log
Knight
Bomber Cannon Magic Archer Ice Spirit Poison The Log
Cannon
Knight The Log Ice Spirit Bomber Poison Magic Archer
Poison
Ice Spirit Knight Cannon The Log
Goblin Drill
Ice Spirit Bomber The Log Magic Archer
The Log
Cannon Ice Spirit Bomber Knight Poison Goblin Drill Magic Archer
Magic Archer
Knight Ice Spirit Cannon Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon The Log Magic Archer
Ice Spirit Bomber Knight Cannon Goblin Drill The Log
Cannon Bomber Knight Goblin Drill
Cannon Bomber Knight Goblin Drill
Bomber Poison The Log
The Log Bomber Cannon Magic Archer
Ice Spirit Cannon Poison Magic Archer
Cannon Poison The Log Magic Archer
Cannon Goblin Drill
Knight Ice Spirit Bomber Cannon
Poison Bomber Knight Cannon Goblin Drill The Log Magic Archer
Poison Magic Archer
Cannon Goblin Drill Ice Spirit Bomber Knight The Log
Bomber Ice Spirit Cannon Poison Goblin Drill The Log Magic Archer
Knight Cannon Goblin Drill
Ice Spirit Cannon Goblin Drill The Log
Bomber Knight Cannon Poison Goblin Drill
Ice Spirit Cannon Bomber Knight Goblin Drill The Log Magic Archer
Poison Goblin Drill The Log Ice Spirit Bomber Knight Cannon Magic Archer
Cannon Goblin Drill
Bomber Knight Cannon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Bomber Knight The Log Magic Archer
Ice Spirit Knight The Log
Knight The Log
Knight Cannon Goblin Drill
Poison Ice Spirit Magic Archer
Knight
Knight
Ice Spirit Knight Poison The Log Magic Archer
Cannon Goblin Drill
Knight
Poison The Log
Knight Cannon
Bomber Cannon Magic Archer
Ice Spirit Bomber Knight Poison Goblin Drill The Log Magic Archer
Poison Bomber Cannon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Goblin Drill The Log
Poison The Log Magic Archer
Poison Goblin Drill The Log Magic Archer
Knight Poison The Log
Bomber Poison The Log Magic Archer
Poison Ice Spirit Magic Archer
Bomber Poison The Log Magic Archer
Poison The Log Ice Spirit Magic Archer
Poison The Log
Poison
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Bomber Poison Goblin Drill The Log Magic Archer
Magic Archer Poison The Log
Poison
Bomber
Bomber Poison The Log Magic Archer
Bomber Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Ice Spirit Bomber Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Ice Spirit Poison
Poison Bomber The Log Magic Archer
Ice Spirit Poison Magic Archer
Poison The Log Magic Archer
Ice Spirit Magic Archer
Poison Magic Archer
The Log
Poison Knight Magic Archer
The Log Bomber Poison Magic Archer
Poison
Ice Spirit Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer

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