My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Battle Healer Electro Wizard
Fireball
Battle Healer Electro Wizard
Poison
Battle Healer Electro Wizard
Lightning
Knight Mini P.E.K.K.A Battle Healer Electro Wizard Monk
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Fireball Mini P.E.K.K.A Battle Healer Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Knight Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Knight Mini P.E.K.K.A Battle Healer
Knight
Arrows Fireball Electro Wizard
Fireball
Arrows Mirror Knight Electro Wizard
Mini P.E.K.K.A
Arrows Battle Healer Mirror Electro Wizard
Battle Healer
Arrows Mini P.E.K.K.A Mirror Electro Wizard
Mirror
Arrows Fireball Mini P.E.K.K.A Battle Healer
Electro Wizard
Knight Fireball Mini P.E.K.K.A Battle Healer
Monk

Defense Synergies 5 14

Arrows
Mirror Knight Fireball Mini P.E.K.K.A Battle Healer Monk
Knight
Electro Wizard Arrows Fireball Mini P.E.K.K.A
Fireball
Mirror Arrows Knight Mini P.E.K.K.A Battle Healer Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Knight Fireball Battle Healer Mirror
Battle Healer
Mirror Arrows Fireball Mini P.E.K.K.A Electro Wizard
Mirror
Arrows Fireball Battle Healer Mini P.E.K.K.A Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Fireball Battle Healer Mirror
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard
Mini P.E.K.K.A Knight Battle Healer Electro Wizard Monk
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Monk
Arrows Fireball Mini P.E.K.K.A Battle Healer Monk
Arrows Fireball Electro Wizard
Electro Wizard Arrows Fireball
Arrows Fireball Battle Healer Electro Wizard Monk
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Battle Healer Electro Wizard
Electro Wizard Arrows Knight Fireball
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Knight Fireball Battle Healer Electro Wizard
Fireball Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Monk Fireball Mini P.E.K.K.A Electro Wizard
Arrows Knight Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Knight Battle Healer Electro Wizard
Arrows Knight Fireball Battle Healer Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Knight Fireball Mini P.E.K.K.A Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Battle Healer Electro Wizard
Fireball Electro Wizard Arrows Knight Mini P.E.K.K.A Battle Healer Monk
Knight Mini P.E.K.K.A Battle Healer Electro Wizard
Mini P.E.K.K.A Knight Fireball Battle Healer Electro Wizard Monk
Knight Mini P.E.K.K.A Battle Healer
Arrows Fireball Electro Wizard Monk
Mini P.E.K.K.A Knight Fireball Battle Healer Electro Wizard
Mini P.E.K.K.A Knight Battle Healer
Electro Wizard Knight Fireball Mini P.E.K.K.A Monk
Knight Mini P.E.K.K.A
Monk Arrows Fireball Electro Wizard
Mini P.E.K.K.A Knight Fireball
Fireball
Electro Wizard Knight Fireball Mini P.E.K.K.A Battle Healer Monk
Arrows Fireball Mini P.E.K.K.A Battle Healer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Monk
Arrows Fireball Monk Electro Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Monk
Arrows
Arrows Fireball
Arrows Fireball Monk
Fireball Mini P.E.K.K.A Electro Wizard
Monk Arrows Knight Fireball Electro Wizard
Fireball Monk Arrows
Knight Fireball
Arrows Fireball Monk
Arrows Fireball
Arrows Fireball
Arrows Fireball
Monk Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Wizard Monk
Arrows Fireball Monk
Fireball Monk
Arrows Fireball
Monk
Arrows Fireball Monk
Arrows Fireball
Arrows Fireball Electro Wizard Monk
Fireball Arrows Monk
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Electro Wizard Monk
Arrows Fireball Monk
Electro Wizard Fireball
Fireball Arrows Electro Wizard Monk
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Electro Wizard
Arrows Fireball
Monk Arrows Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Monk

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