My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Three Musketeers Guards
Giant Snowball
Bats Minion Horde Three Musketeers Guards
Zap
Bats Minion Horde Three Musketeers Guards
Barbarian Barrel
Knight Three Musketeers Guards
The Log
Three Musketeers Guards
Earthquake
Elixir Collector Guards
Arrows
Bats Minion Horde Guards
Royal Delivery
Bats Knight Minion Horde Three Musketeers Guards
Fireball
Minion Horde Elixir Collector Three Musketeers
Poison
Bats Minion Horde Elixir Collector Three Musketeers Guards
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Collector Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Guards Minion Horde Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant
Arrows
Giant Knight
Knight
Bats Three Musketeers Arrows Minion Horde
Minion Horde
Knight Giant
Giant
Bats Arrows Minion Horde Three Musketeers Guards
Elixir Collector
Three Musketeers
Knight Giant Guards
Guards
Giant Three Musketeers

Defense Synergies 1 3

Bats
Knight
Arrows
Knight
Knight
Bats Arrows Minion Horde Three Musketeers
Minion Horde
Knight
Giant
Elixir Collector
Three Musketeers
Knight
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde Bats Knight Three Musketeers
Minion Horde Three Musketeers Bats Knight
Minion Horde Three Musketeers Bats Knight Guards
Arrows
Arrows Bats Guards
Bats Minion Horde Three Musketeers Arrows
Arrows
Minion Horde Three Musketeers
Knight Guards Minion Horde
Bats Minion Horde Guards Arrows Knight
Arrows Minion Horde Three Musketeers Bats
Minion Horde Bats Knight Three Musketeers Guards
Three Musketeers Bats Arrows Minion Horde Guards
Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers
Minion Horde Three Musketeers Bats Arrows Knight
Arrows Bats Knight Minion Horde Three Musketeers Guards
Arrows Bats Knight Guards
Three Musketeers
Bats Arrows Knight Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight
Guards Bats Knight Minion Horde
Guards Bats Knight Minion Horde
Knight Minion Horde Three Musketeers Guards
Arrows Bats Minion Horde Three Musketeers
Guards Bats Knight Minion Horde
Knight Minion Horde
Minion Horde Bats Knight
Minion Horde Three Musketeers Guards
Bats Knight Minion Horde Guards
Arrows Guards
Knight Minion Horde Three Musketeers Guards
Minion Horde Three Musketeers
Guards Bats Knight Minion Horde Three Musketeers
Bats Arrows Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Guards
Arrows
Arrows Minion Horde
Arrows Knight Guards
Arrows Minion Horde
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Minion Horde Three Musketeers Guards
Arrows Knight Minion Horde
Arrows
Knight Three Musketeers
Arrows Minion Horde
Arrows
Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bats Minion Horde
Arrows Three Musketeers
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minion Horde Guards
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Guards
Arrows Three Musketeers
Arrows
Knight Minion Horde Three Musketeers
Arrows
Arrows
Minion Horde Three Musketeers
Bats Minion Horde Guards
Bats

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