My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine P.E.K.K.A Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Barbarian Barrel P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Flying Machine Ram Rider
Zap
Flying Machine Ram Rider
Barbarian Barrel
Knight
The Log
Ram Rider
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine P.E.K.K.A Ram Rider
Fireball
Flying Machine Ram Rider
Poison
Flying Machine
Lightning
Knight Ram Rider Monk
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Earthquake Flying Machine Ram Rider Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Earthquake

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Earthquake Ram Rider
Knight
Arrows Earthquake Flying Machine Barbarian Barrel Ram Rider
Earthquake
Arrows Knight Barbarian Barrel P.E.K.K.A Ram Rider
Flying Machine
Knight Barbarian Barrel P.E.K.K.A Ram Rider
Barbarian Barrel
Knight Earthquake Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Earthquake Flying Machine Barbarian Barrel Ram Rider
Ram Rider
Arrows Knight Earthquake Flying Machine Barbarian Barrel P.E.K.K.A
Monk

Defense Synergies 0 11

Arrows
Knight Barbarian Barrel P.E.K.K.A Monk
Knight
Arrows Earthquake Flying Machine Barbarian Barrel
Earthquake
Knight Barbarian Barrel
Flying Machine
Knight Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Arrows Knight Earthquake Flying Machine P.E.K.K.A
P.E.K.K.A
Arrows Flying Machine Barbarian Barrel
Ram Rider
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Flying Machine Barbarian Barrel Ram Rider
P.E.K.K.A Knight Flying Machine Ram Rider Monk
P.E.K.K.A Ram Rider Knight
P.E.K.K.A Knight Ram Rider Monk
Arrows Earthquake Barbarian Barrel P.E.K.K.A Monk
Arrows Barbarian Barrel Earthquake Flying Machine
Ram Rider Arrows Flying Machine
Earthquake Arrows Flying Machine Barbarian Barrel P.E.K.K.A Ram Rider Monk
P.E.K.K.A
Knight Barbarian Barrel
Arrows Knight Earthquake Flying Machine Barbarian Barrel Ram Rider
Arrows Flying Machine Ram Rider
P.E.K.K.A Knight Earthquake Flying Machine Ram Rider
Arrows Earthquake Barbarian Barrel P.E.K.K.A
P.E.K.K.A Knight Ram Rider
Monk P.E.K.K.A Ram Rider
Arrows Knight P.E.K.K.A
Arrows Knight Flying Machine Barbarian Barrel Ram Rider
Arrows Earthquake Barbarian Barrel Knight Flying Machine Ram Rider
P.E.K.K.A Ram Rider
Arrows Knight Earthquake Flying Machine Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel P.E.K.K.A
Arrows Knight Flying Machine Barbarian Barrel Monk
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight Barbarian Barrel Ram Rider Monk
P.E.K.K.A Knight Ram Rider
Arrows Flying Machine Ram Rider Monk
P.E.K.K.A Knight Flying Machine Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight Flying Machine Barbarian Barrel Monk
P.E.K.K.A
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Monk Arrows
P.E.K.K.A Knight Ram Rider
Flying Machine
Knight Flying Machine Barbarian Barrel P.E.K.K.A Monk
Arrows Earthquake Flying Machine Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Flying Machine Barbarian Barrel Monk
Arrows Monk Flying Machine Barbarian Barrel Ram Rider
Earthquake Arrows Flying Machine Barbarian Barrel
Earthquake Arrows Knight Flying Machine Barbarian Barrel
Arrows Earthquake Barbarian Barrel
Arrows Flying Machine Ram Rider Monk
Arrows Earthquake Flying Machine
Arrows Earthquake Flying Machine Barbarian Barrel Ram Rider
Arrows Monk Flying Machine Ram Rider
Monk Arrows Knight Earthquake Flying Machine Barbarian Barrel Ram Rider
Monk Arrows Flying Machine
Earthquake Flying Machine Knight Barbarian Barrel
Earthquake Arrows Flying Machine Barbarian Barrel Monk
Earthquake Arrows Flying Machine Barbarian Barrel
Earthquake Arrows Flying Machine Barbarian Barrel
Earthquake Arrows Flying Machine Barbarian Barrel
Monk Arrows Earthquake Barbarian Barrel
Arrows Earthquake Flying Machine Barbarian Barrel Monk
Arrows Earthquake Flying Machine Barbarian Barrel Monk
Earthquake Monk
Arrows
Monk
Earthquake Arrows Flying Machine Barbarian Barrel Monk
Arrows Earthquake Barbarian Barrel
Arrows Earthquake Flying Machine Barbarian Barrel Ram Rider Monk
Arrows Flying Machine Ram Rider Monk
Arrows Barbarian Barrel
Arrows Flying Machine
Flying Machine
Arrows Earthquake
Arrows Monk
P.E.K.K.A
Arrows Earthquake Monk
Earthquake Flying Machine Barbarian Barrel
Arrows Flying Machine Ram Rider Monk
Arrows Barbarian Barrel
Knight Flying Machine
Arrows Earthquake Flying Machine
Monk Arrows
Flying Machine P.E.K.K.A
Flying Machine
Flying Machine
Flying Machine Barbarian Barrel Monk

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