My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Cage P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Goblin Cage Ice Wizard Magic Archer
The Log
Archers Goblin Cage Hog Rider
Earthquake
Archers Goblin Cage Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Goblin Cage Hog Rider P.E.K.K.A Ice Wizard Magic Archer
Fireball
Archers Goblin Cage Hog Rider Ice Wizard Magic Archer
Poison
Archers Goblin Cage Ice Wizard Magic Archer
Lightning
Knight Goblin Cage Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Ice Wizard Fireball Goblin Cage Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Ice Wizard Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Goblin Cage Hog Rider P.E.K.K.A
Knight
Archers Hog Rider Fireball Ice Wizard Magic Archer
Fireball
Hog Rider Knight Magic Archer
Goblin Cage
Archers Hog Rider Magic Archer
Hog Rider
Knight Fireball Archers Goblin Cage Magic Archer
P.E.K.K.A
Magic Archer Archers Ice Wizard
Ice Wizard
Knight P.E.K.K.A
Magic Archer
P.E.K.K.A Knight Fireball Goblin Cage Hog Rider

Defense Synergies 3 10

Archers
Knight Goblin Cage P.E.K.K.A Ice Wizard
Knight
Archers Ice Wizard Magic Archer Fireball Goblin Cage
Fireball
Knight Goblin Cage Ice Wizard
Goblin Cage
Archers Knight Fireball Ice Wizard Magic Archer
Hog Rider
P.E.K.K.A
Archers Ice Wizard
Ice Wizard
Knight Archers Fireball Goblin Cage P.E.K.K.A
Magic Archer
Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Magic Archer
P.E.K.K.A Knight Goblin Cage Ice Wizard
Goblin Cage P.E.K.K.A Archers Knight Ice Wizard
Goblin Cage P.E.K.K.A Knight Ice Wizard
Fireball Goblin Cage P.E.K.K.A
Fireball Archers Ice Wizard Magic Archer
Archers Fireball Goblin Cage Ice Wizard Magic Archer
Fireball Goblin Cage P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Cage Ice Wizard
Knight Archers Ice Wizard
Archers Ice Wizard Knight Fireball Magic Archer
Archers Fireball Ice Wizard Magic Archer
Goblin Cage P.E.K.K.A Knight Fireball Ice Wizard
Fireball Goblin Cage P.E.K.K.A Magic Archer
P.E.K.K.A Knight Goblin Cage
Fireball Goblin Cage P.E.K.K.A
Knight Fireball Goblin Cage P.E.K.K.A
Fireball Goblin Cage Archers Knight Ice Wizard Magic Archer
Goblin Cage Archers Knight Fireball Ice Wizard Magic Archer
P.E.K.K.A Goblin Cage
Archers Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Goblin Cage P.E.K.K.A
Fireball Archers Knight Magic Archer
P.E.K.K.A Knight Goblin Cage
P.E.K.K.A Knight Fireball Goblin Cage
P.E.K.K.A Knight Goblin Cage
Fireball Archers Ice Wizard Magic Archer
P.E.K.K.A Archers Knight Fireball Goblin Cage Ice Wizard
P.E.K.K.A Knight Goblin Cage
Goblin Cage P.E.K.K.A Knight Fireball Magic Archer
P.E.K.K.A Goblin Cage
P.E.K.K.A Knight Goblin Cage
P.E.K.K.A Fireball Goblin Cage
P.E.K.K.A Knight Fireball Goblin Cage
Archers Fireball Goblin Cage Magic Archer
Archers Knight Fireball Goblin Cage P.E.K.K.A Magic Archer
Archers Fireball Goblin Cage P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Ice Wizard Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Archers Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Knight Fireball Magic Archer
Fireball Archers Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Archers Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Ice Wizard Magic Archer
Fireball Ice Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Archers Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Archers Fireball Magic Archer
Fireball Archers Ice Wizard Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer

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