My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Ice Golem Elixir Golem Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Ice Golem Elixir Golem Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Hog Rider
Giant Snowball
Spear Goblins Flying Machine Hog Rider
Zap
Spear Goblins Flying Machine
Barbarian Barrel
Ice Spirit Spear Goblins Elixir Golem
The Log
Ice Spirit Spear Goblins Elixir Golem Hog Rider
Earthquake
Spear Goblins Elixir Golem Hog Rider
Arrows
Ice Spirit Spear Goblins Flying Machine
Royal Delivery
Ice Spirit Spear Goblins Elixir Golem Flying Machine Hog Rider
Fireball
Elixir Golem Flying Machine Hog Rider
Poison
Spear Goblins Elixir Golem Flying Machine
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Ice Golem Elixir Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Ice Golem Arrows Elixir Golem Flying Machine Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Ice Golem Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Spear Goblins Elixir Golem
Spear Goblins
Ice Golem Hog Rider Ice Spirit Elixir Golem Flying Machine
Arrows
Hog Rider Elixir Golem Freeze
Ice Golem
Spear Goblins Hog Rider Flying Machine
Elixir Golem
Ice Spirit Spear Goblins Arrows Flying Machine Hog Rider
Flying Machine
Spear Goblins Ice Golem Elixir Golem Hog Rider
Hog Rider
Ice Spirit Spear Goblins Arrows Ice Golem Freeze Elixir Golem Flying Machine
Freeze
Hog Rider Arrows

Defense Synergies 1 7

Ice Spirit
Spear Goblins Ice Golem Flying Machine
Spear Goblins
Ice Golem Ice Spirit Arrows Flying Machine
Arrows
Spear Goblins Ice Golem
Ice Golem
Spear Goblins Ice Spirit Arrows Flying Machine
Elixir Golem
Flying Machine
Ice Spirit Spear Goblins Ice Golem
Hog Rider
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Flying Machine
Ice Spirit Flying Machine
Freeze
Arrows
Arrows Freeze Spear Goblins Flying Machine
Ice Spirit Spear Goblins Arrows Flying Machine Freeze
Arrows Ice Golem Flying Machine
Ice Spirit Spear Goblins Ice Golem
Spear Goblins Arrows Ice Golem Flying Machine Freeze
Arrows Spear Goblins Flying Machine
Ice Spirit Flying Machine Freeze
Ice Spirit Arrows Freeze
Ice Spirit Freeze
Arrows
Ice Spirit Arrows Spear Goblins Flying Machine
Arrows Freeze Ice Spirit Spear Goblins Ice Golem Flying Machine
Spear Goblins Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem
Arrows Ice Golem Flying Machine
Ice Spirit Spear Goblins Ice Golem
Ice Golem
Arrows Ice Spirit Ice Golem Flying Machine Freeze
Spear Goblins Ice Golem Flying Machine
Freeze Ice Spirit Spear Goblins Ice Golem Flying Machine
Flying Machine
Arrows
Ice Golem
Flying Machine
Ice Spirit Spear Goblins Ice Golem Flying Machine Freeze
Arrows Ice Golem Flying Machine Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Flying Machine Freeze
Arrows Flying Machine
Arrows Flying Machine
Arrows Ice Golem Flying Machine Freeze
Arrows
Arrows Ice Spirit Spear Goblins Ice Golem Flying Machine Freeze
Arrows Flying Machine
Arrows Ice Spirit Ice Golem Flying Machine Freeze
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Flying Machine Ice Golem
Arrows Flying Machine Freeze
Arrows Ice Golem Flying Machine
Spear Goblins Arrows Flying Machine
Arrows Flying Machine
Arrows Freeze
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Ice Golem Freeze Ice Spirit
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Ice Golem Flying Machine
Ice Spirit Flying Machine Freeze
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Spear Goblins Flying Machine Freeze
Arrows Flying Machine
Freeze
Arrows
Flying Machine
Arrows Ice Golem Flying Machine
Arrows
Flying Machine
Ice Spirit Flying Machine Freeze
Flying Machine
Flying Machine Freeze

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