My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Hunter Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Drill Lava Hound
Giant Snowball
Minions Battle Ram Baby Dragon Goblin Drill Lumberjack Lava Hound
Zap
Minions Battle Ram Goblin Drill Lava Hound
Barbarian Barrel
Battle Ram Hunter Goblin Drill Lumberjack
The Log
Battle Ram Hunter Goblin Drill Lumberjack
Earthquake
Goblin Drill
Arrows
Minions Goblin Drill Lava Hound
Royal Delivery
Minions Battle Ram Baby Dragon Hunter Goblin Drill Lumberjack Lava Hound
Fireball
Minions Battle Ram Baby Dragon Hunter Goblin Drill Lumberjack Lava Hound
Poison
Minions Hunter Goblin Drill Lava Hound
Lightning
Battle Ram Baby Dragon Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Baby Dragon Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Battle Ram Baby Dragon Hunter Goblin Drill Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Battle Ram Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Lava Hound Battle Ram Baby Dragon Goblin Drill Lumberjack
Battle Ram
Minions Baby Dragon Hunter Lumberjack Lava Hound
Rage
Minions
Baby Dragon
Lava Hound Minions Battle Ram Lumberjack
Hunter
Battle Ram Lumberjack
Goblin Drill
Minions Lumberjack
Lumberjack
Minions Battle Ram Baby Dragon Hunter Goblin Drill Lava Hound
Lava Hound
Minions Baby Dragon Battle Ram Lumberjack

Defense Synergies 0 7

Minions
Baby Dragon Hunter Goblin Drill Lumberjack
Battle Ram
Rage
Baby Dragon
Minions Lumberjack
Hunter
Minions Lumberjack
Goblin Drill
Minions Lumberjack
Lumberjack
Minions Baby Dragon Hunter Goblin Drill
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Hunter Lumberjack Minions Goblin Drill
Hunter Lumberjack Minions Goblin Drill
Hunter Lumberjack Minions Goblin Drill
Lumberjack
Minions Baby Dragon Hunter Lumberjack
Minions Hunter Baby Dragon
Baby Dragon
Hunter Minions Goblin Drill Lumberjack
Hunter Lumberjack
Minions Baby Dragon Hunter Goblin Drill Lumberjack
Minions Hunter Baby Dragon
Hunter Goblin Drill Lumberjack Minions
Minions Baby Dragon Hunter Goblin Drill Lumberjack
Hunter Goblin Drill Lumberjack
Hunter Goblin Drill Lumberjack
Minions Hunter Goblin Drill Lumberjack
Minions Baby Dragon Hunter Goblin Drill Lumberjack
Baby Dragon Hunter Goblin Drill Minions Lumberjack
Hunter Goblin Drill Lumberjack
Minions Baby Dragon Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Baby Dragon Hunter Lumberjack
Lumberjack Minions Hunter
Hunter Lumberjack
Hunter Goblin Drill Lumberjack
Minions Baby Dragon Hunter
Minions Hunter Lumberjack
Hunter Lumberjack
Minions Baby Dragon
Goblin Drill
Minions Hunter Lumberjack
Hunter Lumberjack
Baby Dragon
Minions Baby Dragon Hunter Goblin Drill Lumberjack
Minions Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Goblin Drill
Baby Dragon
Baby Dragon Goblin Drill
Baby Dragon
Minions Baby Dragon Hunter
Baby Dragon
Baby Dragon Hunter
Minions Lumberjack
Baby Dragon
Baby Dragon Hunter
Minions Baby Dragon
Baby Dragon
Baby Dragon Hunter Goblin Drill
Baby Dragon
Minions
Baby Dragon Hunter
Baby Dragon
Minions Baby Dragon
Baby Dragon Goblin Drill
Baby Dragon Hunter
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon Hunter
Minions
Hunter
Minions
Baby Dragon Hunter
Baby Dragon Hunter Lumberjack
Baby Dragon
Minions Baby Dragon
Baby Dragon

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