My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Battle Ram Flying Machine Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Flying Machine Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Hog Rider Guards Lava Hound
Giant Snowball
Spear Goblins Mega Minion Battle Ram Flying Machine Hog Rider Guards Lava Hound
Zap
Spear Goblins Battle Ram Flying Machine Guards Lava Hound
Barbarian Barrel
Spear Goblins Battle Ram Guards
The Log
Spear Goblins Battle Ram Hog Rider Guards
Earthquake
Spear Goblins Hog Rider Guards
Arrows
Spear Goblins Flying Machine Guards Lava Hound
Royal Delivery
Spear Goblins Mega Minion Battle Ram Flying Machine Hog Rider Guards Lava Hound
Fireball
Mega Minion Battle Ram Flying Machine Hog Rider Lava Hound
Poison
Spear Goblins Mega Minion Flying Machine Guards Lava Hound
Lightning
Mega Minion Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Battle Ram Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Mega Minion Guards Battle Ram Flying Machine Hog Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Mega Minion Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Battle Ram Flying Machine
Mega Minion
Lava Hound
Battle Ram
The Log Spear Goblins Flying Machine Lava Hound
Flying Machine
Lava Hound Spear Goblins Battle Ram Hog Rider
Hog Rider
Spear Goblins The Log Flying Machine Guards
Guards
Hog Rider The Log Lava Hound
The Log
Battle Ram Hog Rider Guards
Lava Hound
Mega Minion Flying Machine Battle Ram Guards

Defense Synergies 0 10

Spear Goblins
Mega Minion Flying Machine Guards The Log
Mega Minion
Spear Goblins Flying Machine Guards The Log
Battle Ram
Flying Machine
Spear Goblins Mega Minion Guards The Log
Hog Rider
Guards
Spear Goblins Mega Minion Flying Machine The Log
The Log
Spear Goblins Mega Minion Flying Machine Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Flying Machine The Log
Mega Minion Flying Machine The Log
Mega Minion
Mega Minion Guards
The Log
The Log Spear Goblins Mega Minion Flying Machine Guards
Mega Minion Spear Goblins Flying Machine
Flying Machine The Log
Guards Spear Goblins
Guards Spear Goblins Mega Minion Flying Machine The Log
Mega Minion Spear Goblins Flying Machine
Flying Machine Guards The Log
Mega Minion Guards The Log
The Log
Spear Goblins Mega Minion Flying Machine Guards The Log
The Log Spear Goblins Mega Minion Flying Machine Guards
Spear Goblins Flying Machine Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins
Mega Minion Flying Machine The Log
Guards Spear Goblins The Log
Guards The Log
Guards
Flying Machine
Guards Spear Goblins Mega Minion Flying Machine
Spear Goblins Mega Minion Flying Machine The Log
Mega Minion Guards
Mega Minion Flying Machine Guards
Guards The Log
Guards
Flying Machine
Guards Spear Goblins Mega Minion Flying Machine The Log
Mega Minion Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine Guards The Log
The Log
Spear Goblins Mega Minion Flying Machine
Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Guards
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log
Spear Goblins Flying Machine The Log
Flying Machine The Log
Mega Minion Flying Machine The Log
Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log
Mega Minion
The Log Flying Machine
Flying Machine The Log
The Log
Flying Machine
Mega Minion Flying Machine Guards
Mega Minion
The Log
The Log
Spear Goblins Flying Machine Guards
Mega Minion Flying Machine
The Log
Mega Minion Flying Machine
The Log Flying Machine
Mega Minion Flying Machine
Flying Machine Guards The Log
Flying Machine
Flying Machine The Log

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