My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Bandit
Giant Snowball
Mega Minion Flying Machine Hog Rider Guards
Zap
Flying Machine Guards Bandit
Barbarian Barrel
Elite Barbarians Guards Bandit
The Log
Elite Barbarians Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Elite Barbarians Mega Minion Flying Machine Hog Rider Guards Bandit
Fireball
Elite Barbarians Mega Minion Flying Machine Hog Rider Bandit
Poison
Mega Minion Flying Machine Guards
Lightning
Elite Barbarians Mega Minion Bandit
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Bandit Flying Machine Hog Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Guards Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mega Minion Bandit
Elite Barbarians
Arrows Hog Rider Bandit
Mega Minion
Arrows
Flying Machine
Hog Rider
Hog Rider
Arrows Elite Barbarians Flying Machine Rocket Guards Bandit
Rocket
Hog Rider
Guards
Hog Rider Bandit
Bandit
Arrows Elite Barbarians Hog Rider Guards

Defense Synergies 0 8

Arrows
Mega Minion Bandit
Elite Barbarians
Mega Minion
Mega Minion
Arrows Elite Barbarians Flying Machine Guards Bandit
Flying Machine
Mega Minion Guards Bandit
Hog Rider
Rocket
Guards
Mega Minion Flying Machine
Bandit
Arrows Mega Minion Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Flying Machine
Elite Barbarians Mega Minion Flying Machine Bandit
Rocket Elite Barbarians Mega Minion Bandit
Elite Barbarians Mega Minion Guards Bandit
Arrows Elite Barbarians Rocket
Arrows Mega Minion Flying Machine Guards Bandit
Mega Minion Rocket Arrows Flying Machine
Rocket Arrows Flying Machine Bandit
Elite Barbarians
Elite Barbarians Guards Bandit
Guards Arrows Mega Minion Flying Machine Bandit
Arrows Mega Minion Flying Machine
Elite Barbarians Flying Machine Rocket Guards Bandit
Rocket Arrows Mega Minion Guards
Elite Barbarians Bandit
Rocket Elite Barbarians Bandit
Arrows Elite Barbarians
Arrows Elite Barbarians Mega Minion Flying Machine Guards Bandit
Arrows Mega Minion Flying Machine Guards Bandit
Elite Barbarians
Arrows Elite Barbarians Flying Machine Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Bandit
Bandit Arrows Elite Barbarians Mega Minion Flying Machine Rocket
Guards Bandit Elite Barbarians Rocket
Rocket Guards Elite Barbarians Bandit
Elite Barbarians Guards Bandit
Arrows Rocket Flying Machine
Rocket Guards Elite Barbarians Mega Minion Flying Machine Bandit
Elite Barbarians
Rocket Elite Barbarians Mega Minion Flying Machine Bandit
Mega Minion Guards
Elite Barbarians Mega Minion Flying Machine Guards
Rocket Arrows Elite Barbarians Guards
Elite Barbarians Rocket Guards Bandit
Flying Machine
Elite Barbarians Guards Mega Minion Flying Machine Rocket
Arrows Elite Barbarians Mega Minion Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket Guards Bandit
Arrows Flying Machine Bandit
Rocket Arrows Flying Machine Bandit
Arrows Flying Machine Rocket Guards
Rocket Arrows
Arrows Mega Minion Flying Machine Rocket
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Bandit
Rocket Elite Barbarians Guards
Rocket Arrows Flying Machine Bandit
Arrows Flying Machine Rocket
Flying Machine Rocket Elite Barbarians Bandit
Arrows Flying Machine Rocket Bandit
Arrows Elite Barbarians Flying Machine
Rocket Arrows Flying Machine Bandit
Arrows Flying Machine Rocket Bandit
Arrows Rocket
Rocket
Rocket Arrows Mega Minion Flying Machine Bandit
Rocket Arrows Flying Machine
Rocket
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows
Mega Minion
Arrows Flying Machine Bandit
Arrows Flying Machine Bandit
Rocket Arrows Bandit
Elite Barbarians Arrows Flying Machine
Rocket Mega Minion Flying Machine Guards
Elite Barbarians Mega Minion
Arrows Rocket Bandit
Rocket Arrows
Rocket Arrows
Flying Machine Rocket Guards Bandit
Rocket Arrows Mega Minion Flying Machine
Arrows
Mega Minion Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows
Elite Barbarians Mega Minion Flying Machine
Elite Barbarians Flying Machine Rocket Guards
Flying Machine Rocket
Flying Machine Rocket Bandit

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