My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Miner
Giant Snowball
Hog Rider Furnace Guards Miner
Zap
Furnace Guards
Barbarian Barrel
Knight Furnace Guards Electro Wizard
The Log
Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Knight Hog Rider Guards Miner Electro Wizard
Fireball
Hog Rider Furnace Electro Wizard
Poison
Furnace Guards Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Earthquake Guards Tornado Miner Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Earthquake Guards Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Earthquake Furnace Miner Electro Wizard
Earthquake
Hog Rider Knight Furnace Tornado
Hog Rider
Knight Earthquake Furnace Guards Tornado Electro Wizard
Furnace
Miner Knight Earthquake Hog Rider
Guards
Miner Hog Rider
Tornado
Earthquake Hog Rider
Miner
Furnace Guards Knight Electro Wizard
Electro Wizard
Knight Hog Rider Miner

Defense Synergies 1 10

Knight
Electro Wizard Earthquake Furnace Tornado
Earthquake
Knight Furnace Tornado
Hog Rider
Furnace
Knight Earthquake Guards Tornado Electro Wizard
Guards
Furnace Electro Wizard
Tornado
Knight Earthquake Furnace Electro Wizard
Miner
Electro Wizard
Knight Furnace Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Electro Wizard
Knight Furnace Electro Wizard
Furnace Tornado Knight Electro Wizard
Knight Furnace Guards Electro Wizard
Earthquake Tornado
Tornado Earthquake Furnace Guards Electro Wizard
Furnace Tornado Electro Wizard
Earthquake Electro Wizard
Furnace Tornado
Knight Guards Tornado Miner Electro Wizard
Guards Electro Wizard Knight Earthquake Furnace Tornado
Furnace Tornado Electro Wizard
Furnace Knight Earthquake Guards Electro Wizard
Earthquake Furnace Guards Tornado Electro Wizard
Knight Furnace Electro Wizard
Tornado Furnace Electro Wizard
Knight Furnace Tornado Electro Wizard
Knight Furnace Guards Tornado Electro Wizard
Earthquake Furnace Tornado Knight Guards Electro Wizard
Tornado Electro Wizard
Knight Earthquake Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Furnace Electro Wizard
Electro Wizard Knight Miner
Guards Knight Furnace Electro Wizard
Guards Knight Tornado Electro Wizard
Knight Guards
Furnace Tornado Electro Wizard
Guards Knight Furnace Electro Wizard
Knight
Electro Wizard Knight Tornado
Guards
Knight Guards
Guards Tornado Electro Wizard
Knight Guards
Furnace
Guards Electro Wizard Knight Furnace Tornado
Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards
Tornado Miner Electro Wizard
Earthquake Miner
Earthquake Knight Guards
Earthquake Furnace
Furnace Tornado
Earthquake Furnace Tornado
Earthquake Tornado
Miner Tornado
Guards Tornado Electro Wizard
Miner Knight Earthquake Tornado Electro Wizard
Tornado
Earthquake Knight Miner
Earthquake
Earthquake Furnace
Earthquake Furnace
Earthquake Furnace
Earthquake Tornado
Earthquake Electro Wizard
Earthquake Tornado Miner
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Furnace
Miner Earthquake Tornado Electro Wizard
Tornado Miner
Miner Tornado
Furnace Tornado Electro Wizard
Electro Wizard Guards
Earthquake Miner
Electro Wizard
Earthquake
Earthquake Electro Wizard Guards
Tornado Electro Wizard
Miner Knight Electro Wizard
Earthquake
Tornado
Guards Tornado Electro Wizard
Tornado Electro Wizard
Tornado Miner Electro Wizard

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