My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Clone
Giant Snowball
Dart Goblin Hog Rider Guards Clone Witch
Zap
Dart Goblin Guards Clone Witch
Barbarian Barrel
Dart Goblin Guards Clone Witch
The Log
Dart Goblin Hog Rider Guards Clone Witch
Earthquake
Hog Rider Guards Clone Witch
Arrows
Dart Goblin Guards Clone Witch
Royal Delivery
Dart Goblin Hog Rider Guards Clone Witch P.E.K.K.A
Fireball
Dart Goblin Hog Rider Clone Witch
Poison
Dart Goblin Guards Clone Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Guards Clone Fireball Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Dart Goblin Guards Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider Mirror P.E.K.K.A
Fireball
Hog Rider Mirror
Hog Rider
Fireball Dart Goblin Mirror Guards Witch
Mirror
Fireball Dart Goblin Hog Rider
Guards
Hog Rider Clone
Clone
Guards Witch
Witch
Hog Rider Clone P.E.K.K.A
P.E.K.K.A
Dart Goblin Witch

Defense Synergies 1 4

Dart Goblin
Mirror Guards P.E.K.K.A
Fireball
Mirror
Hog Rider
Mirror
Fireball Dart Goblin
Guards
Dart Goblin Witch
Clone
Witch
Guards
P.E.K.K.A
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
P.E.K.K.A Dart Goblin Witch
Witch P.E.K.K.A Dart Goblin
Witch P.E.K.K.A Dart Goblin Guards
Fireball P.E.K.K.A
Fireball Dart Goblin Guards
Dart Goblin Fireball Witch
Dart Goblin Fireball P.E.K.K.A
Witch P.E.K.K.A
Guards Dart Goblin
Dart Goblin Guards Witch Fireball
Dart Goblin Fireball Witch
P.E.K.K.A Fireball Guards Witch
Fireball Dart Goblin Guards Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Fireball Witch P.E.K.K.A
Fireball Dart Goblin Guards Witch
Witch Dart Goblin Fireball Guards
P.E.K.K.A Dart Goblin
Dart Goblin Fireball Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch P.E.K.K.A
Fireball
Guards P.E.K.K.A Witch
Guards P.E.K.K.A Fireball
P.E.K.K.A Guards Witch
Fireball Dart Goblin Witch
Guards P.E.K.K.A Dart Goblin Fireball Witch
P.E.K.K.A
P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards Witch
P.E.K.K.A Fireball Guards
P.E.K.K.A Fireball Guards Witch
Dart Goblin Fireball Witch
Guards Witch Dart Goblin Fireball P.E.K.K.A
Dart Goblin Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball
Fireball Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Fireball Guards
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Guards Witch
Fireball
Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Dart Goblin Fireball Guards Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Guards Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch

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