My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Void Phoenix Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Graveyard Lava Hound
Giant Snowball
Goblin Gang Battle Ram Graveyard Lava Hound
Zap
Goblin Gang Battle Ram Graveyard Lava Hound
Barbarian Barrel
Goblin Gang Battle Ram Executioner Graveyard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard Lava Hound
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram Executioner Graveyard Lava Hound
Fireball
Goblin Gang Battle Ram Executioner Lava Hound
Poison
Goblin Gang Executioner Graveyard Lava Hound
Lightning
Mini P.E.K.K.A Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Tornado Mini P.E.K.K.A Battle Ram Executioner Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Earthquake Tornado Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Battle Ram Lava Hound
Earthquake
Mini P.E.K.K.A Battle Ram Tornado Graveyard Lava Hound
Mini P.E.K.K.A
Goblin Gang Earthquake Tornado Graveyard
Battle Ram
Goblin Gang Earthquake Tornado Graveyard Lava Hound
Tornado
Executioner Earthquake Mini P.E.K.K.A Battle Ram Graveyard
Executioner
Tornado
Graveyard
Earthquake Mini P.E.K.K.A Battle Ram Tornado Lava Hound
Lava Hound
Goblin Gang Earthquake Battle Ram Graveyard

Defense Synergies 1 5

Goblin Gang
Mini P.E.K.K.A
Earthquake
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Goblin Gang Earthquake Tornado Executioner
Battle Ram
Tornado
Executioner Earthquake Mini P.E.K.K.A
Executioner
Tornado Mini P.E.K.K.A
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner
Mini P.E.K.K.A Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Tornado Executioner
Mini P.E.K.K.A Goblin Gang
Earthquake Mini P.E.K.K.A Tornado
Goblin Gang Tornado Earthquake Executioner
Tornado Goblin Gang Executioner
Earthquake
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Goblin Gang Executioner Earthquake Tornado
Executioner Goblin Gang Tornado
Mini P.E.K.K.A Goblin Gang Earthquake
Executioner Goblin Gang Earthquake Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang
Tornado Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Tornado Executioner
Goblin Gang Tornado Executioner
Earthquake Tornado Executioner
Mini P.E.K.K.A Tornado
Goblin Gang Earthquake Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Tornado
Goblin Gang Mini P.E.K.K.A Executioner
Executioner Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Goblin Gang
Mini P.E.K.K.A
Tornado
Mini P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Mini P.E.K.K.A Tornado Executioner
Executioner Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado Executioner
Earthquake
Earthquake
Executioner Earthquake
Executioner Tornado
Earthquake Tornado Executioner
Earthquake Tornado Executioner
Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Earthquake Tornado
Tornado Executioner
Earthquake Executioner
Earthquake
Earthquake
Earthquake Executioner
Earthquake Executioner
Earthquake Tornado
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Executioner
Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Executioner
Earthquake Tornado Executioner
Tornado
Tornado
Tornado Executioner
Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake Goblin Gang
Tornado Executioner
Goblin Gang Mini P.E.K.K.A Executioner
Earthquake Executioner
Tornado
Executioner
Goblin Gang Tornado
Tornado Executioner
Tornado Executioner

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