My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Golem Royal Ghost Phoenix Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix Sparky
Giant Snowball
Skeletons
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Royal Ghost Sparky
The Log
Skeletons Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Battle Healer Royal Ghost Sparky
Fireball
Battle Healer Sparky
Poison
Battle Healer Phoenix Sparky
Lightning
Battle Healer Phoenix Sparky Monk
Rocket
Battle Healer Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Golem Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Royal Ghost Battle Healer Phoenix Monk Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Royal Ghost Battle Healer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Healer
Golem Royal Ghost Sparky
Golem
Battle Healer The Log Sparky
The Log
Golem Sparky
Royal Ghost
Battle Healer Monk
Phoenix
Monk
Sparky
Battle Healer Golem The Log
Monk
Phoenix Royal Ghost

Defense Synergies 0 13

Skeletons
Battle Healer The Log Royal Ghost Phoenix Sparky Monk
Battle Healer
Skeletons The Log Royal Ghost Phoenix Sparky
Golem
The Log
Skeletons Battle Healer Royal Ghost Sparky
Royal Ghost
Skeletons Battle Healer The Log
Phoenix
Skeletons Battle Healer Monk
Sparky
Skeletons Battle Healer The Log
Monk
Skeletons Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Sparky Skeletons Battle Healer The Log Phoenix Monk
Sparky Skeletons
Sparky Skeletons Phoenix Monk
Battle Healer The Log Sparky Monk
The Log Skeletons Royal Ghost
Phoenix
Battle Healer The Log Phoenix Sparky Monk
Sparky Skeletons Phoenix
Skeletons Battle Healer Royal Ghost Phoenix Sparky
Skeletons The Log Royal Ghost
Phoenix
Sparky Skeletons Battle Healer The Log
Sparky The Log Royal Ghost
Sparky Phoenix
Monk The Log Sparky
Sparky Skeletons
Battle Healer The Log Royal Ghost
The Log Battle Healer Royal Ghost
Sparky Phoenix
Royal Ghost Battle Healer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Royal Ghost Sparky
Battle Healer The Log Royal Ghost Phoenix Monk
Skeletons Battle Healer The Log Sparky
Battle Healer The Log Phoenix Sparky Monk
Skeletons Battle Healer Phoenix Sparky
Skeletons Monk
Sparky Skeletons Battle Healer Phoenix
Battle Healer Phoenix Sparky
Skeletons The Log Phoenix Sparky Monk
Skeletons Phoenix Sparky
Phoenix Sparky
Monk The Log Phoenix
Skeletons Sparky
Sparky
Phoenix Sparky Skeletons Battle Healer The Log Monk
Battle Healer The Log Royal Ghost Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Sparky Monk
Monk The Log Royal Ghost
The Log Sparky
The Log Sparky
The Log Sparky
Monk
The Log Sparky
The Log
The Log Monk
Sparky
Monk The Log Sparky
Monk
The Log Sparky
Monk
The Log Sparky
The Log Sparky
The Log Sparky
Monk Sparky
Sparky
The Log Sparky Monk
The Log Monk
The Log Sparky Monk
The Log Sparky Monk
The Log Monk
The Log Sparky
The Log Royal Ghost Sparky Monk
The Log Sparky Monk
The Log Sparky
Sparky
Sparky
The Log Sparky
Sparky Monk
Sparky
The Log Sparky Monk
Monk
The Log
Sparky
The Log
Monk Sparky
Sparky
The Log Sparky
The Log Royal Ghost Sparky Monk

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