My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Dark Prince Goblin Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Cannon Skeleton Dragons Guards
Zap
Cannon Guards Dark Prince Goblin Giant
Barbarian Barrel
Cannon Wizard Guards Dark Prince
The Log
Cannon Guards Dark Prince
Earthquake
Cannon Guards
Arrows
Skeleton Dragons Guards
Royal Delivery
Skeleton Dragons Wizard Guards Dark Prince
Fireball
Cannon Skeleton Dragons Wizard
Poison
Cannon Skeleton Dragons Wizard Guards
Lightning
Cannon Skeleton Dragons Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Skeleton Dragons Dark Prince Wizard Rocket Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Guards Skeleton Dragons Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Dragons
Golem Dark Prince Goblin Giant
Wizard
Dark Prince Goblin Giant Golem
Rocket
Golem
Guards
Dark Prince
Skeleton Dragons Wizard Goblin Giant Golem
Goblin Giant
Skeleton Dragons Wizard Dark Prince
Golem
Skeleton Dragons Wizard Rocket Dark Prince

Defense Synergies 0 9

Cannon
Skeleton Dragons Wizard Rocket Guards Dark Prince
Skeleton Dragons
Cannon Guards Dark Prince
Wizard
Cannon Guards Dark Prince
Rocket
Cannon
Guards
Cannon Skeleton Dragons Wizard
Dark Prince
Cannon Skeleton Dragons Wizard
Goblin Giant
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Skeleton Dragons Wizard Goblin Giant
Cannon Skeleton Dragons Dark Prince
Cannon Rocket Skeleton Dragons Dark Prince
Cannon Skeleton Dragons Guards Dark Prince
Rocket Dark Prince
Cannon Skeleton Dragons Guards Dark Prince
Skeleton Dragons Rocket Cannon Wizard
Rocket Cannon Skeleton Dragons Goblin Giant
Cannon
Guards Cannon Dark Prince
Skeleton Dragons Guards Cannon Wizard Dark Prince Goblin Giant
Skeleton Dragons Wizard
Cannon Skeleton Dragons Wizard Rocket Guards Dark Prince
Wizard Rocket Cannon Skeleton Dragons Guards Dark Prince
Cannon
Rocket Cannon
Wizard Cannon Skeleton Dragons Dark Prince
Cannon Skeleton Dragons Wizard Guards Dark Prince
Wizard Cannon Skeleton Dragons Guards Dark Prince
Cannon
Skeleton Dragons Wizard Dark Prince Cannon Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Skeleton Dragons Wizard Rocket
Guards Rocket Dark Prince Goblin Giant
Rocket Guards Dark Prince Goblin Giant
Cannon Guards Dark Prince Goblin Giant
Skeleton Dragons Wizard Rocket Goblin Giant
Rocket Guards Dark Prince Goblin Giant
Dark Prince Goblin Giant
Rocket Skeleton Dragons Dark Prince
Cannon Skeleton Dragons Guards Goblin Giant
Guards Dark Prince
Rocket Guards Dark Prince Goblin Giant
Rocket Dark Prince Cannon Wizard Guards Goblin Giant
Wizard Cannon Skeleton Dragons
Guards Skeleton Dragons Rocket Dark Prince Goblin Giant
Cannon Skeleton Dragons Wizard Dark Prince
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket Guards
Skeleton Dragons
Rocket Skeleton Dragons Goblin Giant
Skeleton Dragons Rocket Guards Dark Prince
Wizard Rocket Skeleton Dragons Dark Prince
Skeleton Dragons Wizard Rocket Goblin Giant
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Rocket Guards
Rocket Skeleton Dragons Wizard Dark Prince
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons Wizard
Skeleton Dragons Wizard Rocket
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Wizard Dark Prince
Rocket Skeleton Dragons Wizard
Rocket Skeleton Dragons
Rocket Skeleton Dragons Wizard
Rocket
Rocket Skeleton Dragons
Skeleton Dragons Wizard Dark Prince
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Rocket Skeleton Dragons
Skeleton Dragons Wizard
Rocket Skeleton Dragons Wizard Guards
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons
Rocket Wizard
Rocket Guards Dark Prince
Rocket Skeleton Dragons Wizard
Skeleton Dragons Wizard Rocket Dark Prince
Skeleton Dragons Wizard
Rocket
Skeleton Dragons Dark Prince
Skeleton Dragons Rocket Guards
Skeleton Dragons Rocket
Rocket Dark Prince Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: