My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Hunter Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Goblins Fisherman
Zap
Goblins Firecracker Goblin Giant Fisherman
Barbarian Barrel
Goblins Firecracker Goblin Cage Hunter
The Log
Goblins Firecracker Goblin Cage Hunter Fisherman
Earthquake
Firecracker Goblin Cage
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Goblin Cage Hunter Fisherman
Fireball
Firecracker Goblin Cage Hunter Fisherman
Poison
Firecracker Goblin Cage Hunter Fisherman
Lightning
Goblin Cage Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Hunter The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Earthquake Fisherman Goblin Cage Hunter Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Firecracker Earthquake

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Earthquake Goblin Cage Goblin Giant Fisherman
Earthquake
Firecracker Hunter Goblin Giant The Log
Goblin Cage
Firecracker Hunter The Log
Hunter
Fisherman Earthquake Goblin Cage Goblin Giant
Goblin Giant
Firecracker Earthquake Hunter The Log Fisherman
The Log
Earthquake Goblin Cage Goblin Giant Fisherman
Fisherman
Hunter Firecracker Goblin Giant The Log

Defense Synergies 2 16

Goblins
Firecracker Goblin Cage Hunter The Log Fisherman
Firecracker
The Log Goblins Earthquake Goblin Cage Hunter Fisherman
Earthquake
Firecracker Goblin Cage The Log
Goblin Cage
Goblins Firecracker Earthquake Hunter The Log
Hunter
Fisherman Goblins Firecracker Goblin Cage The Log
Goblin Giant
The Log
The Log
Firecracker Goblins Earthquake Goblin Cage Hunter Goblin Giant Fisherman
Fisherman
Hunter Goblins Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Cage Goblin Giant The Log
Hunter Goblins Firecracker Goblin Cage The Log Fisherman
Goblin Cage Hunter Fisherman Goblins
Goblin Cage Hunter Goblins Firecracker Fisherman
Firecracker Earthquake Goblin Cage The Log
The Log Goblins Firecracker Earthquake Hunter
Hunter Firecracker Goblin Cage
Earthquake Goblin Cage Goblin Giant The Log
Hunter Goblins Goblin Cage Fisherman
Goblins Firecracker Hunter Fisherman
Goblins Firecracker Earthquake Hunter Goblin Giant The Log Fisherman
Hunter Firecracker
Goblin Cage Hunter Earthquake The Log
Goblins Firecracker Earthquake Goblin Cage Hunter The Log
Goblin Cage Hunter
Goblin Cage Hunter The Log Fisherman
Goblins Firecracker Goblin Cage Hunter Fisherman
Goblin Cage Goblins Firecracker Hunter The Log Fisherman
Earthquake Goblin Cage Hunter The Log Firecracker Fisherman
Goblin Cage Hunter Fisherman
Goblins Firecracker Earthquake Hunter Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Fisherman
Firecracker Hunter The Log Fisherman
Goblins Goblin Cage Hunter Goblin Giant The Log Fisherman
Hunter Goblin Cage Goblin Giant The Log Fisherman
Goblin Cage Hunter Goblin Giant Fisherman
Firecracker Hunter Goblin Giant
Goblins Goblin Cage Hunter Goblin Giant
Goblin Cage Hunter Goblin Giant Fisherman
Goblin Cage Goblins Firecracker The Log
Goblin Cage Goblin Giant
Goblin Cage Hunter
Goblin Cage Goblin Giant The Log
Goblin Cage Hunter Goblin Giant
Firecracker Goblin Cage
Goblins Firecracker Goblin Cage Hunter Goblin Giant The Log Fisherman
Firecracker Earthquake Goblin Cage Hunter The Log
Goblin Cage
Fisherman
Hunter Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Fisherman
Earthquake Goblin Giant The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Hunter Goblin Giant
Firecracker Earthquake The Log
Earthquake The Log Firecracker Hunter
The Log Firecracker Fisherman
Goblins Fisherman
Firecracker Earthquake The Log Fisherman
Firecracker
Earthquake Firecracker Hunter The Log Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker The Log Fisherman
Earthquake Firecracker Hunter The Log
Earthquake Firecracker The Log
Earthquake
Fisherman
Firecracker Earthquake Hunter The Log Fisherman
Firecracker Earthquake The Log
Earthquake The Log
The Log Fisherman
Earthquake The Log
Firecracker Earthquake The Log Hunter
Fisherman
Firecracker The Log Earthquake Hunter Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Hunter
Firecracker
Earthquake Hunter The Log
Firecracker
Firecracker Earthquake The Log
Earthquake
Firecracker Hunter
The Log
Firecracker Hunter
The Log Firecracker Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log
Firecracker
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: