My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Dark Prince Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Elixir Golem Battle Ram Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Dark Prince Ram Rider
Giant Snowball
Goblins Battle Ram Ram Rider
Zap
Goblins Battle Ram Dark Prince Ram Rider
Barbarian Barrel
Goblins Heal Spirit Elixir Golem Battle Ram Dark Prince Ice Wizard
The Log
Goblins Heal Spirit Elixir Golem Battle Ram Dark Prince Ram Rider
Earthquake
Elixir Golem
Arrows
Goblins Heal Spirit
Royal Delivery
Goblins Heal Spirit Elixir Golem Battle Ram Dark Prince Ice Wizard Ram Rider
Fireball
Elixir Golem Battle Ram Ice Wizard Ram Rider
Poison
Elixir Golem Ice Wizard
Lightning
Battle Ram Dark Prince Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Battle Ram Rocket Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Elixir Golem Ice Wizard Battle Ram Dark Prince Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Elixir Golem Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Heal Spirit
Elixir Golem Battle Ram Dark Prince Ram Rider
Elixir Golem
Heal Spirit Ice Wizard
Battle Ram
Goblins Heal Spirit
Rocket
Dark Prince
Heal Spirit Ice Wizard Ram Rider
Ice Wizard
Elixir Golem Dark Prince Ram Rider
Ram Rider
Heal Spirit Dark Prince Ice Wizard

Defense Synergies 0 2

Goblins
Ice Wizard
Heal Spirit
Elixir Golem
Battle Ram
Rocket
Dark Prince
Ice Wizard
Ice Wizard
Goblins Dark Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ram Rider
Goblins Dark Prince Ice Wizard Ram Rider
Rocket Ram Rider Goblins Dark Prince Ice Wizard
Goblins Dark Prince Ice Wizard Ram Rider
Rocket Dark Prince
Goblins Dark Prince Ice Wizard
Rocket Ram Rider Ice Wizard
Rocket Ram Rider
Goblins Ice Wizard
Goblins Dark Prince Ice Wizard
Goblins Ice Wizard Dark Prince Ram Rider
Ice Wizard Ram Rider
Rocket Dark Prince Ice Wizard Ram Rider
Rocket Goblins Dark Prince
Ram Rider
Rocket Ram Rider
Goblins Dark Prince
Goblins Dark Prince Ice Wizard Ram Rider
Dark Prince Ice Wizard Ram Rider
Ram Rider
Dark Prince Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince
Rocket
Goblins Rocket Dark Prince Ram Rider
Rocket Dark Prince Ram Rider
Dark Prince Ram Rider
Rocket Ice Wizard Ram Rider
Rocket Dark Prince Goblins Ice Wizard Ram Rider
Dark Prince
Rocket Goblins Dark Prince
Dark Prince
Rocket Dark Prince
Rocket Dark Prince Ram Rider
Goblins Rocket Dark Prince
Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard Ram Rider
Rocket
Rocket Dark Prince
Rocket Dark Prince
Rocket Ice Wizard Ram Rider
Ice Wizard Ram Rider
Ram Rider
Rocket Goblins
Rocket Dark Prince Ram Rider
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Dark Prince
Rocket
Rocket
Rocket
Rocket
Rocket
Dark Prince Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Rocket
Ice Wizard
Rocket
Rocket
Rocket
Rocket
Rocket Dark Prince
Rocket Ice Wizard Ram Rider
Rocket Dark Prince
Rocket
Dark Prince
Rocket
Rocket
Rocket Dark Prince

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