My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Bandit Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Bandit
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Bandit Magic Archer
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker Bandit Magic Archer
Fireball
Firecracker Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Bandit Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Arrows Firecracker Bandit Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bandit
Ice Spirit
Firecracker Bandit
Arrows
Bandit
Firecracker
Ice Spirit Bandit
Bandit
Electro Spirit Ice Spirit Arrows Firecracker Magic Archer
Magic Archer
Bandit
Goblinstein

Defense Synergies 0 11

Skeletons
Electro Spirit Ice Spirit Firecracker Bandit Magic Archer
Electro Spirit
Skeletons
Ice Spirit
Skeletons Firecracker Bandit Magic Archer
Arrows
Bandit
Firecracker
Skeletons Ice Spirit Bandit
Bandit
Skeletons Ice Spirit Arrows Firecracker Magic Archer
Magic Archer
Skeletons Ice Spirit Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Skeletons Ice Spirit Firecracker Bandit
Skeletons Bandit
Skeletons Firecracker Bandit
Arrows Firecracker
Arrows Skeletons Electro Spirit Firecracker Bandit Magic Archer
Electro Spirit Ice Spirit Arrows Firecracker Magic Archer
Electro Spirit Arrows Bandit Magic Archer
Skeletons
Skeletons Ice Spirit Firecracker Bandit
Skeletons Electro Spirit Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Skeletons Ice Spirit Bandit
Electro Spirit Ice Spirit Arrows Firecracker Magic Archer
Bandit
Ice Spirit Bandit Goblinstein
Skeletons Arrows Firecracker
Ice Spirit Arrows Electro Spirit Firecracker Bandit Magic Archer
Arrows Electro Spirit Ice Spirit Firecracker Bandit Magic Archer
Electro Spirit Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bandit
Bandit Arrows Firecracker Magic Archer
Bandit Skeletons Ice Spirit
Bandit
Skeletons Bandit
Arrows Firecracker Goblinstein Skeletons Electro Spirit Ice Spirit Magic Archer
Skeletons Bandit
Goblinstein Skeletons Electro Spirit Ice Spirit Firecracker Bandit Magic Archer
Skeletons
Arrows
Skeletons Bandit
Firecracker Magic Archer
Skeletons Electro Spirit Ice Spirit Firecracker Magic Archer Goblinstein
Arrows Electro Spirit Firecracker Magic Archer
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Bandit
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Goblinstein
Arrows Firecracker Goblinstein Electro Spirit Ice Spirit Magic Archer
Arrows Firecracker Magic Archer
Arrows Ice Spirit Firecracker Magic Archer
Arrows Firecracker Bandit
Firecracker Arrows Bandit Magic Archer
Arrows Firecracker Magic Archer
Firecracker Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit Magic Archer
Magic Archer Arrows Firecracker Bandit
Arrows
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows
Arrows Firecracker Electro Spirit Ice Spirit Magic Archer Goblinstein
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Electro Spirit Ice Spirit Firecracker Goblinstein
Arrows Bandit Magic Archer
Electro Spirit Ice Spirit Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Electro Spirit Ice Spirit Bandit Magic Archer Goblinstein
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker
Electro Spirit Ice Spirit Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker

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