My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Golem Royal Ghost Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Goblins
Zap
Goblins
Barbarian Barrel
Goblins Rascals Elixir Golem Royal Ghost Electro Wizard
The Log
Goblins Rascals Elixir Golem
Earthquake
Elixir Golem
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Elixir Golem Royal Ghost Electro Wizard
Fireball
Rascals Elixir Golem Electro Wizard
Poison
Rascals Elixir Golem Electro Wizard
Lightning
Electro Wizard Goblinstein
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Royal Ghost Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Elixir Golem Royal Ghost Electro Wizard Rascals Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Elixir Golem Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Elixir Golem
Rascals
Electro Wizard
Elixir Golem
Arrows Royal Ghost
Royal Ghost
Elixir Golem Electro Wizard
Electro Wizard
Rascals Royal Ghost
Goblin Machine
Goblinstein

Defense Synergies 0 2

Goblins
Electro Wizard
Arrows
Rascals
Elixir Golem
Royal Ghost
Electro Wizard
Electro Wizard
Goblins Royal Ghost
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Goblins Rascals Electro Wizard
Goblins Rascals Electro Wizard
Goblins Rascals Electro Wizard
Arrows
Arrows Goblins Rascals Royal Ghost Electro Wizard
Electro Wizard Arrows Rascals
Arrows Rascals Electro Wizard
Goblins Rascals
Goblins Rascals Royal Ghost Electro Wizard
Goblins Electro Wizard Arrows Rascals Royal Ghost
Arrows Rascals Electro Wizard
Rascals Electro Wizard
Goblins Arrows Rascals Royal Ghost Electro Wizard
Rascals Electro Wizard
Rascals Electro Wizard Goblinstein
Goblins Arrows Rascals Electro Wizard
Arrows Goblins Rascals Royal Ghost Electro Wizard
Arrows Rascals Royal Ghost Electro Wizard
Electro Wizard
Rascals Royal Ghost Goblins Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Royal Ghost Electro Wizard
Electro Wizard Arrows Royal Ghost
Goblins Rascals Electro Wizard
Rascals Electro Wizard
Rascals
Arrows Goblinstein Rascals Electro Wizard
Rascals Goblins Electro Wizard
Rascals
Electro Wizard Goblinstein Goblins
Rascals
Arrows Electro Wizard
Rascals
Rascals
Rascals Electro Wizard Goblins Goblinstein
Arrows Rascals Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Ghost
Arrows Royal Ghost Electro Wizard
Arrows
Arrows Rascals
Arrows Goblinstein
Arrows Goblinstein Goblin Machine
Arrows
Arrows
Arrows
Goblins Electro Wizard
Arrows Electro Wizard Goblin Machine
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard Goblin Machine
Arrows Goblin Machine
Arrows
Arrows
Arrows Goblin Machine Goblinstein
Arrows Royal Ghost Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Goblinstein
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblinstein
Arrows Electro Wizard
Arrows
Rascals Electro Wizard
Arrows
Arrows
Rascals Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard

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