My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Balloon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Balloon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Balloon Bandit Lava Hound
Giant Snowball
Fire Spirit Battle Ram Goblin Drill Witch Balloon Lava Hound
Zap
Fire Spirit Battle Ram Goblin Drill Witch Balloon Bandit Lava Hound
Barbarian Barrel
Fire Spirit Battle Ram Goblin Drill Witch Bandit
The Log
Fire Spirit Battle Ram Goblin Drill Witch Bandit
Earthquake
Goblin Drill Witch
Arrows
Fire Spirit Goblin Drill Witch Lava Hound
Royal Delivery
Fire Spirit Battle Ram Goblin Drill Witch Balloon Bandit Lava Hound
Fireball
Battle Ram Goblin Drill Witch Balloon Bandit Lava Hound
Poison
Goblin Drill Witch Balloon Lava Hound
Lightning
Battle Ram Witch Balloon Bandit
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Bandit Battle Ram Goblin Drill Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Bandit Battle Ram

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Giant Snowball Battle Ram Balloon Bandit
Giant Snowball
Battle Ram Balloon Fire Spirit Goblin Drill Witch Bandit Lava Hound
Battle Ram
Giant Snowball Bandit Fire Spirit Witch Lava Hound
Goblin Drill
Fire Spirit Giant Snowball Balloon Bandit
Witch
Giant Snowball Battle Ram Bandit Lava Hound
Balloon
Giant Snowball Lava Hound Fire Spirit Goblin Drill Bandit
Bandit
Battle Ram Fire Spirit Giant Snowball Goblin Drill Witch Balloon
Lava Hound
Balloon Giant Snowball Battle Ram Witch

Defense Synergies 0 6

Fire Spirit
Giant Snowball Goblin Drill
Giant Snowball
Fire Spirit Goblin Drill Witch Bandit
Battle Ram
Goblin Drill
Fire Spirit Giant Snowball
Witch
Giant Snowball Bandit
Balloon
Bandit
Giant Snowball Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Drill Witch Bandit
Witch Fire Spirit Giant Snowball Goblin Drill Bandit
Witch Goblin Drill Bandit
Fire Spirit Giant Snowball Bandit
Giant Snowball Fire Spirit Witch
Bandit
Witch Goblin Drill
Fire Spirit Giant Snowball Bandit
Witch Giant Snowball Goblin Drill Bandit
Giant Snowball Witch
Goblin Drill Fire Spirit Giant Snowball Witch Bandit
Fire Spirit Giant Snowball Goblin Drill Witch
Goblin Drill Bandit
Giant Snowball Goblin Drill Bandit
Goblin Drill Witch
Fire Spirit Giant Snowball Goblin Drill Witch Bandit
Giant Snowball Goblin Drill Witch Fire Spirit Bandit
Goblin Drill
Fire Spirit Giant Snowball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch Bandit
Bandit Giant Snowball
Bandit Witch
Bandit
Goblin Drill Witch Bandit
Fire Spirit Giant Snowball Witch
Witch Bandit
Giant Snowball Witch Bandit
Witch Goblin Drill
Witch
Giant Snowball
Witch Bandit
Witch
Witch Goblin Drill
Giant Snowball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Bandit
Giant Snowball Bandit
Goblin Drill Bandit
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Witch
Fire Spirit Witch
Fire Spirit Giant Snowball
Giant Snowball Bandit
Fire Spirit Giant Snowball
Bandit
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Bandit
Bandit
Giant Snowball
Giant Snowball Goblin Drill Witch Bandit
Bandit
Giant Snowball
Fire Spirit Giant Snowball Bandit
Fire Spirit Giant Snowball Witch
Giant Snowball
Giant Snowball Goblin Drill
Giant Snowball Fire Spirit Witch
Witch
Giant Snowball Witch Bandit
Giant Snowball Witch Bandit
Bandit
Fire Spirit Giant Snowball Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Bandit
Giant Snowball
Giant Snowball
Fire Spirit Witch Bandit
Fire Spirit Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Bandit

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