My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Flying Machine Dark Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Flying Machine Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Dark Prince Goblin Drill Cannon Cart
Giant Snowball
Skeletons Goblin Gang Flying Machine Goblin Drill
Zap
Skeletons Goblin Gang Flying Machine Dark Prince Goblin Drill Cannon Cart
Barbarian Barrel
Skeletons Goblin Gang Rascals Dark Prince Goblin Drill Cannon Cart
The Log
Skeletons Goblin Gang Rascals Dark Prince Goblin Drill Cannon Cart
Earthquake
Skeletons Goblin Gang Goblin Drill
Arrows
Skeletons Goblin Gang Rascals Flying Machine Goblin Drill
Royal Delivery
Skeletons Goblin Gang Rascals Flying Machine Dark Prince Goblin Drill Cannon Cart
Fireball
Goblin Gang Rascals Flying Machine Goblin Drill Cannon Cart
Poison
Goblin Gang Rascals Flying Machine Goblin Drill
Lightning
Dark Prince Cannon Cart
Rocket
Rascals Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Fireball Flying Machine Dark Prince Goblin Drill Rascals Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Gang Fireball Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Dark Prince Goblin Drill Cannon Cart
Rascals
Flying Machine Dark Prince Goblin Drill Cannon Cart
Fireball
Goblin Drill Dark Prince
Flying Machine
Rascals Dark Prince Goblin Drill Cannon Cart
Dark Prince
Goblin Gang Rascals Fireball Flying Machine Goblin Drill
Goblin Drill
Fireball Goblin Gang Rascals Flying Machine Dark Prince Cannon Cart
Cannon Cart
Goblin Gang Rascals Flying Machine Goblin Drill

Defense Synergies 0 15

Skeletons
Flying Machine Dark Prince Cannon Cart
Goblin Gang
Rascals Flying Machine Dark Prince Goblin Drill Cannon Cart
Rascals
Goblin Gang Cannon Cart
Fireball
Dark Prince Goblin Drill
Flying Machine
Skeletons Goblin Gang Dark Prince Goblin Drill Cannon Cart
Dark Prince
Skeletons Goblin Gang Fireball Flying Machine Cannon Cart
Goblin Drill
Goblin Gang Fireball Flying Machine
Cannon Cart
Skeletons Goblin Gang Rascals Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Flying Machine
Skeletons Goblin Gang Rascals Flying Machine Dark Prince Goblin Drill Cannon Cart
Goblin Gang Skeletons Rascals Dark Prince Goblin Drill Cannon Cart
Skeletons Goblin Gang Rascals Dark Prince Goblin Drill Cannon Cart
Fireball Dark Prince
Goblin Gang Fireball Skeletons Rascals Flying Machine Dark Prince Cannon Cart
Goblin Gang Rascals Fireball Flying Machine
Rascals Fireball Flying Machine Cannon Cart
Skeletons Goblin Gang Rascals Goblin Drill
Goblin Gang Skeletons Rascals Dark Prince Cannon Cart
Goblin Gang Skeletons Rascals Fireball Flying Machine Dark Prince Goblin Drill Cannon Cart
Goblin Gang Rascals Fireball Flying Machine
Goblin Drill Skeletons Goblin Gang Rascals Fireball Flying Machine Dark Prince Cannon Cart
Fireball Goblin Gang Rascals Dark Prince Goblin Drill Cannon Cart
Goblin Gang Rascals Goblin Drill Cannon Cart
Goblin Gang Rascals Fireball Goblin Drill
Skeletons Goblin Gang Rascals Fireball Dark Prince Goblin Drill Cannon Cart
Fireball Goblin Gang Rascals Flying Machine Dark Prince Goblin Drill Cannon Cart
Goblin Drill Rascals Fireball Flying Machine Dark Prince Cannon Cart
Goblin Drill Cannon Cart
Goblin Gang Rascals Dark Prince Fireball Flying Machine Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Fireball Dark Prince Cannon Cart
Fireball Goblin Gang Flying Machine Cannon Cart
Goblin Gang Skeletons Rascals Dark Prince Cannon Cart
Goblin Gang Dark Prince Rascals Fireball Cannon Cart
Skeletons Goblin Gang Rascals Dark Prince Goblin Drill Cannon Cart
Fireball Skeletons Goblin Gang Rascals Flying Machine
Goblin Gang Rascals Dark Prince Skeletons Fireball Flying Machine Cannon Cart
Rascals Dark Prince Cannon Cart
Skeletons Fireball Flying Machine Dark Prince Cannon Cart
Skeletons Goblin Gang Goblin Drill
Rascals Flying Machine Dark Prince Cannon Cart
Fireball Dark Prince
Rascals Dark Prince Cannon Cart Skeletons Goblin Gang Fireball
Rascals Fireball Flying Machine Cannon Cart
Goblin Gang Rascals Skeletons Fireball Flying Machine Dark Prince Goblin Drill Cannon Cart
Rascals Fireball Flying Machine Dark Prince Cannon Cart
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Flying Machine Goblin Drill
Fireball Flying Machine
Fireball Flying Machine Goblin Drill Cannon Cart
Cannon Cart Rascals Fireball Flying Machine Dark Prince
Fireball Dark Prince
Fireball Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Goblin Gang Fireball
Fireball Flying Machine Dark Prince Cannon Cart
Fireball Flying Machine
Flying Machine Fireball Cannon Cart
Fireball Flying Machine Cannon Cart
Fireball Flying Machine Cannon Cart
Fireball Flying Machine Goblin Drill Cannon Cart
Fireball Flying Machine Cannon Cart
Fireball
Fireball Flying Machine Dark Prince
Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine Goblin Drill Cannon Cart
Fireball Dark Prince
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Flying Machine Dark Prince Cannon Cart
Fireball Flying Machine
Fireball
Fireball Goblin Gang Rascals Flying Machine Dark Prince Cannon Cart
Fireball Flying Machine
Fireball
Flying Machine Dark Prince Cannon Cart
Goblin Gang Rascals Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Dark Prince Cannon Cart

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