My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Executioner Golem Lava Hound Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Lava Hound
Zap
Lava Hound
Barbarian Barrel
Ice Spirit Goblin Cage Executioner
The Log
Ice Spirit Goblin Cage
Earthquake
Goblin Cage
Arrows
Ice Spirit Lava Hound
Royal Delivery
Ice Spirit Goblin Cage Executioner Lava Hound
Fireball
Goblin Cage Executioner Lava Hound
Poison
Goblin Cage Executioner Lava Hound
Lightning
Goblin Cage Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Cage Golden Knight Executioner Rocket Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Goblin Cage Golden Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Cage Executioner Golem
Zap
Ice Spirit Goblin Cage Executioner Golem Lava Hound
Goblin Cage
Ice Spirit Zap Golem Lava Hound
Rocket
Golem Lava Hound
Executioner
Ice Spirit Zap Golem
Golem
Ice Spirit Zap Goblin Cage Rocket Executioner Golden Knight
Lava Hound
Zap Goblin Cage Rocket
Golden Knight
Golem

Defense Synergies 2 7

Ice Spirit
Zap Goblin Cage Rocket Executioner Golden Knight
Zap
Ice Spirit Goblin Cage Executioner Golden Knight
Goblin Cage
Ice Spirit Zap Executioner
Rocket
Ice Spirit
Executioner
Ice Spirit Zap Goblin Cage
Golem
Lava Hound
Golden Knight
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Goblin Cage Executioner Golden Knight
Ice Spirit Zap Goblin Cage Executioner
Goblin Cage Rocket Executioner
Goblin Cage
Goblin Cage Rocket
Zap Executioner
Rocket Ice Spirit Zap Goblin Cage Executioner
Rocket Zap Goblin Cage Golden Knight
Goblin Cage
Ice Spirit
Executioner Zap
Executioner Zap
Goblin Cage Ice Spirit Zap Rocket
Rocket Executioner Ice Spirit Zap Goblin Cage Golden Knight
Goblin Cage
Rocket Ice Spirit Zap Goblin Cage
Goblin Cage Executioner
Ice Spirit Goblin Cage Zap Executioner Golden Knight
Zap Goblin Cage Executioner Ice Spirit
Goblin Cage
Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage
Zap Rocket Executioner
Ice Spirit Zap Goblin Cage Rocket Golden Knight
Rocket Zap Goblin Cage
Goblin Cage Executioner
Rocket Executioner Ice Spirit Zap
Rocket Goblin Cage
Goblin Cage
Zap Goblin Cage Rocket Ice Spirit
Goblin Cage
Goblin Cage Golden Knight
Rocket Zap Goblin Cage
Rocket Goblin Cage Executioner Golden Knight
Goblin Cage Executioner
Ice Spirit Zap Goblin Cage Rocket Executioner Golden Knight
Executioner Zap Goblin Cage Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Golden Knight
Zap Executioner Golden Knight
Rocket
Rocket
Rocket Executioner Zap
Executioner Ice Spirit Zap Rocket
Executioner
Ice Spirit Zap Executioner
Zap Golden Knight
Rocket
Rocket Zap Golden Knight
Zap Rocket Executioner
Rocket Executioner Golden Knight
Rocket
Zap
Rocket Zap Executioner Golden Knight
Rocket Executioner
Rocket
Rocket
Rocket Zap Executioner
Rocket Zap Golden Knight
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Spirit Executioner
Zap Executioner Golden Knight
Zap Golden Knight
Rocket Zap Golden Knight
Zap Executioner
Zap Rocket Ice Spirit
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Rocket
Rocket Zap Executioner
Rocket Executioner
Zap Executioner
Rocket Zap
Executioner
Zap Ice Spirit Rocket Golden Knight
Zap Rocket Executioner
Zap Rocket Executioner Golden Knight

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