My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Miner Phoenix
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army Miner
Zap
Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Cage Battle Ram Goblin Barrel Skeleton Army
The Log
Goblin Cage Battle Ram Goblin Barrel Skeleton Army
Earthquake
Goblin Cage Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Cage Battle Ram Goblin Barrel Skeleton Army Miner
Fireball
Goblin Cage Battle Ram Goblin Barrel Skeleton Army
Poison
Goblin Cage Skeleton Army Phoenix
Lightning
Goblin Cage Battle Ram Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Skeleton Army Miner Goblin Cage Battle Ram Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel Miner Phoenix
Goblin Cage
Battle Ram Goblin Barrel The Log Miner
Battle Ram
The Log Arrows Goblin Cage Goblin Barrel
Goblin Barrel
Arrows Goblin Cage Battle Ram Skeleton Army Miner
Skeleton Army
Goblin Barrel
The Log
Battle Ram Goblin Cage Miner
Miner
Arrows Goblin Cage Goblin Barrel The Log
Phoenix
Arrows

Defense Synergies 0 6

Arrows
Phoenix
Goblin Cage
Skeleton Army The Log Phoenix
Battle Ram
Goblin Barrel
Skeleton Army
Goblin Cage The Log
The Log
Goblin Cage Skeleton Army Miner
Miner
The Log
Phoenix
Arrows Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Skeleton Army Goblin Cage The Log Phoenix
Goblin Cage Skeleton Army
Goblin Cage Skeleton Army Phoenix
Arrows Goblin Cage Skeleton Army The Log
Arrows Skeleton Army The Log
Arrows Goblin Cage Phoenix
Arrows Goblin Cage The Log Phoenix
Goblin Cage Skeleton Army Phoenix
Skeleton Army Miner Phoenix
Skeleton Army Arrows The Log
Arrows Phoenix
Goblin Cage Skeleton Army The Log
Skeleton Army Arrows Goblin Cage The Log
Skeleton Army Goblin Cage Phoenix
Skeleton Army Goblin Cage The Log
Arrows Goblin Cage Skeleton Army
Arrows Goblin Cage Skeleton Army The Log
Arrows Goblin Cage The Log
Goblin Cage Phoenix
Skeleton Army Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage
Arrows The Log Miner Phoenix
Skeleton Army Goblin Cage The Log
Skeleton Army Goblin Cage The Log Phoenix
Goblin Cage Skeleton Army Phoenix
Arrows
Skeleton Army Goblin Cage Phoenix
Goblin Cage Skeleton Army Phoenix
Goblin Cage Skeleton Army The Log Phoenix
Goblin Cage Skeleton Army Phoenix
Goblin Cage Phoenix
Skeleton Army Arrows Goblin Cage The Log Phoenix
Skeleton Army Goblin Cage
Goblin Cage Skeleton Army
Skeleton Army Phoenix Goblin Cage The Log
Arrows Goblin Cage The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Miner
Miner Arrows The Log
Arrows
The Log Miner
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows
Arrows The Log Miner
Arrows
Arrows The Log
Skeleton Army
Arrows
Arrows The Log
Miner
Arrows The Log
Arrows
The Log
The Log Miner

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