My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Lava Hound
Giant Snowball
Goblin Gang Barbarians Musketeer Hog Rider Guards Lava Hound
Zap
Goblin Gang Guards Lava Hound
Barbarian Barrel
Goblin Gang Barbarians Musketeer Guards
The Log
Goblin Gang Barbarians Musketeer Hog Rider Guards
Earthquake
Goblin Gang Barbarians Hog Rider Guards
Arrows
Goblin Gang Guards Lava Hound
Royal Delivery
Goblin Gang Barbarians Musketeer Hog Rider Guards Mother Witch Lava Hound
Fireball
Goblin Gang Barbarians Musketeer Hog Rider Mother Witch Lava Hound
Poison
Goblin Gang Barbarians Musketeer Guards Mother Witch Lava Hound
Lightning
Musketeer Mother Witch
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Delivery Guards Musketeer Hog Rider Mother Witch Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Royal Delivery Guards Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Lava Hound
Royal Delivery
Barbarians
Hog Rider
Musketeer
Hog Rider
Hog Rider
Goblin Gang Musketeer Barbarians Guards Mother Witch
Guards
Hog Rider Lava Hound
Mother Witch
Hog Rider
Lava Hound
Goblin Gang Guards

Defense Synergies 3 7

Goblin Gang
Musketeer Royal Delivery Barbarians Guards
Royal Delivery
Musketeer Goblin Gang Barbarians Guards Mother Witch
Barbarians
Goblin Gang Royal Delivery
Musketeer
Goblin Gang Royal Delivery Guards
Hog Rider
Guards
Musketeer Goblin Gang Royal Delivery Mother Witch
Mother Witch
Royal Delivery Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Goblin Gang Royal Delivery Musketeer
Goblin Gang Barbarians Royal Delivery Musketeer
Barbarians Goblin Gang Musketeer Guards
Royal Delivery Barbarians
Goblin Gang Royal Delivery Musketeer Guards Mother Witch
Musketeer Goblin Gang Royal Delivery
Barbarians Musketeer
Barbarians Goblin Gang Musketeer
Goblin Gang Guards Royal Delivery Barbarians Musketeer
Goblin Gang Barbarians Guards Mother Witch Royal Delivery Musketeer
Musketeer Goblin Gang Royal Delivery
Barbarians Goblin Gang Royal Delivery Musketeer Guards
Goblin Gang Royal Delivery Barbarians Guards
Barbarians Goblin Gang
Barbarians Goblin Gang Royal Delivery
Barbarians Goblin Gang Royal Delivery Musketeer
Royal Delivery Goblin Gang Barbarians Musketeer Guards
Royal Delivery Barbarians Musketeer Guards Mother Witch
Barbarians Musketeer
Goblin Gang Royal Delivery Barbarians Musketeer Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Guards Royal Delivery
Royal Delivery Goblin Gang Musketeer
Goblin Gang Royal Delivery Barbarians Guards Musketeer
Goblin Gang Guards Royal Delivery Barbarians Musketeer
Barbarians Goblin Gang Royal Delivery Musketeer Guards
Royal Delivery Mother Witch Goblin Gang Musketeer
Goblin Gang Royal Delivery Guards Barbarians Musketeer
Royal Delivery Barbarians
Royal Delivery Barbarians
Goblin Gang Royal Delivery Barbarians Musketeer Guards
Barbarians Musketeer Guards
Royal Delivery Barbarians Guards
Royal Delivery Barbarians Goblin Gang Guards
Barbarians Musketeer
Goblin Gang Barbarians Guards Royal Delivery Musketeer
Royal Delivery Barbarians Musketeer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Musketeer
Barbarians Musketeer Guards
Mother Witch Musketeer
Musketeer
Goblin Gang Musketeer Guards
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Mother Witch
Musketeer
Musketeer
Barbarians Musketeer
Mother Witch
Musketeer
Musketeer
Musketeer
Musketeer Mother Witch
Musketeer Guards
Musketeer
Goblin Gang Barbarians Musketeer Guards
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer
Goblin Gang Musketeer Guards
Musketeer
Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: