My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Drill
Giant Snowball
Goblin Gang Tombstone Royal Hogs Goblin Drill
Zap
Goblin Gang Tombstone Royal Hogs Goblin Drill
Barbarian Barrel
Goblin Gang Tombstone Wizard Royal Hogs Goblin Drill Ice Wizard
The Log
Goblin Gang Tombstone Royal Hogs Goblin Drill
Earthquake
Goblin Gang Tombstone Royal Hogs Goblin Drill
Arrows
Goblin Gang Tombstone Royal Hogs Goblin Drill
Royal Delivery
Goblin Gang Wizard Royal Hogs Goblin Drill Ice Wizard Mother Witch
Fireball
Goblin Gang Tombstone Wizard Royal Hogs Goblin Drill Ice Wizard Mother Witch
Poison
Goblin Gang Tombstone Wizard Royal Hogs Goblin Drill Ice Wizard Mother Witch
Lightning
Tombstone Wizard Ice Wizard Mother Witch
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Goblin Drill Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tombstone Ice Wizard Goblin Drill Mother Witch Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Tombstone Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Goblin Drill Mother Witch
Goblin Gang
Royal Hogs Goblin Drill
Tombstone
Wizard
Royal Hogs
Royal Hogs
Arrows Mother Witch Goblin Gang Wizard
Goblin Drill
Arrows Goblin Gang Mother Witch
Ice Wizard
Mother Witch
Royal Hogs Arrows Goblin Drill

Defense Synergies 0 13

Arrows
Tombstone Ice Wizard Mother Witch
Goblin Gang
Tombstone Goblin Drill Ice Wizard
Tombstone
Arrows Goblin Gang Wizard Ice Wizard Mother Witch
Wizard
Tombstone Ice Wizard
Royal Hogs
Goblin Drill
Goblin Gang Ice Wizard Mother Witch
Ice Wizard
Arrows Goblin Gang Tombstone Wizard Goblin Drill Mother Witch
Mother Witch
Arrows Tombstone Goblin Drill Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Goblin Gang Tombstone Goblin Drill Ice Wizard
Goblin Gang Tombstone Goblin Drill Ice Wizard
Goblin Gang Tombstone Goblin Drill Ice Wizard
Arrows Tombstone
Arrows Goblin Gang Ice Wizard Mother Witch
Arrows Goblin Gang Tombstone Wizard Ice Wizard
Arrows
Goblin Gang Tombstone Goblin Drill Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Mother Witch Arrows Tombstone Wizard Goblin Drill
Arrows Goblin Gang Wizard Ice Wizard
Tombstone Goblin Drill Goblin Gang Wizard Ice Wizard
Wizard Arrows Goblin Gang Tombstone Goblin Drill
Goblin Gang Tombstone Goblin Drill
Goblin Gang Goblin Drill
Wizard Arrows Goblin Gang Tombstone Goblin Drill
Arrows Tombstone Goblin Gang Wizard Goblin Drill Ice Wizard
Arrows Wizard Goblin Drill Tombstone Ice Wizard Mother Witch
Goblin Drill
Goblin Gang Wizard Arrows Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone
Arrows Goblin Gang Wizard
Goblin Gang Tombstone
Goblin Gang
Goblin Gang Tombstone Goblin Drill
Arrows Wizard Mother Witch Goblin Gang Ice Wizard
Goblin Gang Tombstone Ice Wizard
Tombstone
Goblin Gang Tombstone Goblin Drill
Tombstone
Arrows
Goblin Gang Tombstone Wizard
Wizard
Goblin Gang Tombstone Goblin Drill
Arrows Wizard Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Ice Wizard
Arrows Goblin Drill
Arrows
Wizard Arrows
Arrows Wizard Mother Witch Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Goblin Drill
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Mother Witch
Arrows Wizard
Arrows Goblin Drill
Arrows Mother Witch Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard Mother Witch
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Tombstone
Arrows Wizard Ice Wizard
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Goblin Gang

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