My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elixir Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Giant Fisherman
Giant Snowball
Minions Goblin Gang Witch Fisherman
Zap
Minions Goblin Gang Mortar Witch Fisherman
Barbarian Barrel
Goblin Gang Mortar Elixir Golem Witch
The Log
Goblin Gang Elixir Golem Witch Fisherman
Earthquake
Goblin Gang Mortar Elixir Golem Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Elixir Golem Witch Fisherman
Fireball
Minions Goblin Gang Mortar Elixir Golem Witch Fisherman
Poison
Minions Goblin Gang Mortar Elixir Golem Witch Fisherman
Lightning
Mortar Witch Fisherman
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Elixir Golem Fisherman Mortar Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Mortar Elixir Golem Fisherman
Goblin Gang
Mortar Elixir Golem Giant
Mortar
Minions Goblin Gang
Elixir Golem
Rage Minions Goblin Gang Witch
Giant
Minions Rage Goblin Gang Witch Fisherman
Rage
Minions Elixir Golem Giant Witch
Witch
Rage Elixir Golem Giant
Fisherman
Minions Giant

Defense Synergies 0 5

Minions
Mortar Fisherman
Goblin Gang
Mortar Fisherman
Mortar
Minions Goblin Gang
Elixir Golem
Giant
Rage
Witch
Fisherman
Fisherman
Minions Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar
Minions Goblin Gang Mortar Witch Fisherman
Goblin Gang Mortar Witch Fisherman Minions
Witch Minions Goblin Gang Mortar Fisherman
Goblin Gang Minions
Minions Goblin Gang Mortar Witch
Witch Minions Goblin Gang Mortar Fisherman
Goblin Gang Fisherman
Minions Goblin Gang Witch Fisherman
Minions Goblin Gang Witch
Mortar Minions Goblin Gang Witch
Minions Goblin Gang Mortar Witch
Goblin Gang Mortar
Goblin Gang Mortar Fisherman
Minions Goblin Gang Mortar Witch Fisherman
Mortar Minions Goblin Gang Witch Fisherman
Mortar Witch Minions Fisherman
Mortar Fisherman
Goblin Gang Minions Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Fisherman
Goblin Gang Mortar Fisherman
Goblin Gang Minions Witch Fisherman
Goblin Gang Fisherman
Goblin Gang Witch Fisherman
Minions Goblin Gang Witch
Goblin Gang Minions Witch
Fisherman
Minions Mortar Witch
Witch Goblin Gang
Minions Witch
Goblin Gang Witch
Witch
Goblin Gang Witch Minions Mortar Fisherman
Minions Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Fisherman
Mortar
Minions Witch
Mortar Witch
Mortar Fisherman
Minions Goblin Gang Fisherman
Mortar Fisherman
Mortar Fisherman
Minions Mortar Fisherman
Mortar Fisherman
Mortar Witch
Mortar
Mortar
Minions Fisherman
Mortar Fisherman
Mortar Witch
Minions
Fisherman
Mortar
Mortar Witch
Witch Fisherman
Mortar Witch Fisherman
Mortar Witch Fisherman
Mortar Fisherman
Witch
Minions Witch
Mortar
Minions Goblin Gang Witch
Witch
Goblin Gang
Mortar
Minions Goblin Gang Witch
Witch
Mortar Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: