My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

4 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Giant Skeleton X-Bow Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Battle Ram Giant Skeleton X-Bow Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Goblin Drill Giant Skeleton Mighty Miner
Giant Snowball
Goblins Battle Ram Three Musketeers Goblin Drill Mighty Miner
Zap
Goblins Battle Ram Three Musketeers Goblin Drill X-Bow Mighty Miner
Barbarian Barrel
Goblins Heal Spirit Battle Ram Three Musketeers Goblin Drill Giant Skeleton X-Bow
The Log
Goblins Heal Spirit Battle Ram Three Musketeers Goblin Drill Giant Skeleton X-Bow
Earthquake
Goblin Drill X-Bow
Arrows
Goblins Heal Spirit Goblin Drill
Royal Delivery
Goblins Heal Spirit Battle Ram Three Musketeers Goblin Drill Giant Skeleton
Fireball
Battle Ram Three Musketeers Goblin Drill X-Bow Mighty Miner
Poison
Three Musketeers Goblin Drill X-Bow
Lightning
Battle Ram Three Musketeers X-Bow Mighty Miner
Rocket
Three Musketeers X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Goblin Drill Giant Skeleton Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Battle Ram Goblin Drill Mighty Miner Giant Skeleton X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Goblins Battle Ram Goblin Drill

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Goblin Drill X-Bow
Heal Spirit
Battle Ram Three Musketeers Goblin Drill Giant Skeleton
Battle Ram
Goblins Heal Spirit Three Musketeers
Three Musketeers
Heal Spirit Battle Ram
Goblin Drill
Goblins Heal Spirit
Giant Skeleton
Heal Spirit X-Bow
X-Bow
Goblins Giant Skeleton
Mighty Miner

Defense Synergies 0 2

Goblins
Giant Skeleton X-Bow
Heal Spirit
Battle Ram
Three Musketeers
Goblin Drill
Giant Skeleton
Goblins
X-Bow
Goblins
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Goblins Three Musketeers Goblin Drill X-Bow
Three Musketeers Goblins Goblin Drill Giant Skeleton
Three Musketeers Goblins Goblin Drill
Giant Skeleton X-Bow
Goblins X-Bow
Three Musketeers X-Bow
Giant Skeleton X-Bow
Three Musketeers Mighty Miner Goblins Goblin Drill X-Bow
Goblins Giant Skeleton
Goblins Goblin Drill Giant Skeleton X-Bow
Three Musketeers
Goblin Drill Three Musketeers Giant Skeleton X-Bow
Three Musketeers Goblins Goblin Drill X-Bow
Three Musketeers Goblin Drill X-Bow
Three Musketeers Goblin Drill X-Bow
Three Musketeers Goblins Goblin Drill X-Bow
Goblins Three Musketeers Goblin Drill X-Bow
Goblin Drill Giant Skeleton
Three Musketeers Goblin Drill
Goblins Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton X-Bow
X-Bow
Giant Skeleton Goblins
Giant Skeleton X-Bow
Giant Skeleton Three Musketeers Goblin Drill Mighty Miner
Three Musketeers
Goblins Giant Skeleton
Giant Skeleton Mighty Miner
Giant Skeleton Goblins X-Bow
Three Musketeers Goblin Drill
Giant Skeleton
Giant Skeleton
Giant Skeleton Three Musketeers
Three Musketeers
Goblins Three Musketeers Goblin Drill Giant Skeleton X-Bow Mighty Miner
Giant Skeleton Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Giant Skeleton X-Bow
X-Bow
Goblin Drill Giant Skeleton X-Bow
Giant Skeleton
X-Bow
X-Bow
Goblins Three Musketeers X-Bow
X-Bow
Three Musketeers
X-Bow
X-Bow
X-Bow Three Musketeers Goblin Drill
Three Musketeers X-Bow
Three Musketeers
Three Musketeers X-Bow
X-Bow
Giant Skeleton X-Bow
X-Bow
Goblin Drill X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
Mighty Miner Giant Skeleton
X-Bow
Three Musketeers
Three Musketeers
Giant Skeleton
Three Musketeers
Giant Skeleton
Giant Skeleton X-Bow

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