My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Giant Skeleton Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Clone Giant Skeleton
Giant Snowball
Bomber Minions Clone Witch Little Prince
Zap
Bomber Minions Clone Witch Little Prince
Barbarian Barrel
Bomber Wizard Clone Witch Giant Skeleton Royal Ghost Little Prince
The Log
Bomber Clone Witch Giant Skeleton Little Prince
Earthquake
Bomber Clone Witch
Arrows
Bomber Minions Clone Witch Little Prince
Royal Delivery
Bomber Minions Wizard Clone Witch Giant Skeleton Royal Ghost Little Prince
Fireball
Bomber Minions Wizard Clone Witch Little Prince
Poison
Bomber Minions Wizard Clone Witch Little Prince
Lightning
Wizard Witch Little Prince
Rocket
Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Clone Royal Ghost Little Prince Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Clone Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Giant Skeleton
Minions
Bomber Clone Giant Skeleton
Wizard
Giant Skeleton Royal Ghost
Clone
Giant Skeleton Minions Witch
Witch
Clone Giant Skeleton Royal Ghost
Giant Skeleton
Clone Bomber Minions Wizard Witch
Royal Ghost
Wizard Witch Little Prince
Little Prince
Royal Ghost

Defense Synergies 0 8

Bomber
Royal Ghost
Minions
Giant Skeleton
Wizard
Giant Skeleton Royal Ghost
Clone
Witch
Giant Skeleton Royal Ghost
Giant Skeleton
Minions Wizard Witch Little Prince
Royal Ghost
Bomber Wizard Witch Little Prince
Little Prince
Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Bomber Minions Witch
Witch Bomber Minions Giant Skeleton
Witch Bomber Minions
Bomber Giant Skeleton
Bomber Minions Royal Ghost
Minions Wizard Witch Little Prince
Giant Skeleton
Witch Minions
Bomber Giant Skeleton Royal Ghost Little Prince
Minions Witch Bomber Wizard Giant Skeleton Royal Ghost
Minions Wizard Witch
Bomber Minions Wizard Witch Giant Skeleton
Bomber Wizard Minions Witch Royal Ghost
Wizard Bomber Minions Witch
Bomber Minions Wizard Witch Royal Ghost Little Prince
Wizard Witch Bomber Minions Giant Skeleton Royal Ghost Little Prince
Bomber Wizard Royal Ghost Minions Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Royal Ghost
Bomber Wizard Royal Ghost
Giant Skeleton Minions Witch
Giant Skeleton
Giant Skeleton Witch
Wizard Minions Witch
Minions Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minions Witch
Witch
Minions Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Wizard Witch
Wizard Bomber Witch
Witch Bomber Minions Giant Skeleton Little Prince
Minions Bomber Wizard Witch Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton
Giant Skeleton
Bomber Wizard
Wizard Minions Witch
Bomber Wizard Witch
Wizard
Wizard
Minions
Wizard
Wizard
Minions
Bomber Wizard Witch
Wizard
Bomber Minions
Bomber Wizard
Bomber Wizard Witch Little Prince
Minions Giant Skeleton
Wizard
Bomber Wizard Witch Little Prince
Witch
Wizard Witch Royal Ghost
Wizard Witch
Wizard Witch Little Prince
Minions Wizard Witch
Bomber Wizard
Giant Skeleton
Wizard
Minions Witch
Wizard Witch
Wizard
Bomber Wizard
Giant Skeleton
Minions Witch Giant Skeleton
Witch
Witch Giant Skeleton Royal Ghost Little Prince

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