My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Zappies Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Royal Hogs Guards Giant Skeleton
Giant Snowball
Bats Battle Ram Furnace Zappies Royal Hogs Guards
Zap
Bats Battle Ram Furnace Zappies Royal Hogs Guards
Barbarian Barrel
Battle Ram Furnace Zappies Royal Hogs Guards Giant Skeleton
The Log
Battle Ram Furnace Zappies Royal Hogs Guards Giant Skeleton
Earthquake
Furnace Zappies Royal Hogs Guards
Arrows
Bats Furnace Zappies Royal Hogs Guards
Royal Delivery
Bats Battle Ram Zappies Royal Hogs Guards Giant Skeleton Mother Witch
Fireball
Battle Ram Furnace Zappies Royal Hogs Mother Witch
Poison
Bats Furnace Zappies Royal Hogs Guards Mother Witch
Lightning
Battle Ram Furnace Mother Witch
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Battle Ram Furnace Zappies Mother Witch Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Battle Ram Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Battle Ram Royal Hogs
Battle Ram
Bats Furnace Zappies Royal Hogs Mother Witch
Furnace
Battle Ram Royal Hogs Giant Skeleton
Zappies
Battle Ram Royal Hogs Giant Skeleton
Royal Hogs
Mother Witch Bats Battle Ram Furnace Zappies Guards
Guards
Royal Hogs
Giant Skeleton
Bats Furnace Zappies Mother Witch
Mother Witch
Royal Hogs Battle Ram Giant Skeleton

Defense Synergies 0 10

Bats
Zappies Giant Skeleton
Battle Ram
Furnace
Zappies Guards
Zappies
Bats Furnace Guards Giant Skeleton Mother Witch
Royal Hogs
Guards
Furnace Zappies Giant Skeleton Mother Witch
Giant Skeleton
Bats Zappies Guards Mother Witch
Mother Witch
Zappies Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Bats Furnace Zappies
Furnace Bats Zappies Giant Skeleton
Bats Furnace Zappies Guards
Giant Skeleton
Bats Furnace Zappies Guards Mother Witch
Bats Furnace Zappies
Giant Skeleton
Zappies Furnace
Guards Zappies Giant Skeleton
Bats Guards Mother Witch Furnace Zappies Giant Skeleton
Bats Furnace Zappies
Furnace Bats Zappies Guards Giant Skeleton
Bats Furnace Zappies Guards
Furnace Zappies
Furnace Zappies
Bats Furnace Zappies
Bats Furnace Zappies Guards
Furnace Bats Zappies Guards Giant Skeleton Mother Witch
Zappies
Bats Furnace Zappies Guards Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Zappies Giant Skeleton
Zappies Guards Giant Skeleton Bats Furnace
Guards Giant Skeleton Bats Zappies
Giant Skeleton Zappies Guards
Furnace Mother Witch Bats Zappies
Guards Bats Furnace Zappies Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Bats Zappies
Zappies Guards
Bats Zappies Guards Giant Skeleton
Guards Giant Skeleton
Giant Skeleton Zappies Guards
Furnace Zappies
Zappies Guards Bats Furnace Giant Skeleton
Bats Zappies Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton
Giant Skeleton
Guards Giant Skeleton
Furnace
Mother Witch Bats Furnace
Furnace
Bats Guards
Furnace
Furnace
Furnace
Bats
Mother Witch
Giant Skeleton
Mother Witch Furnace
Bats Furnace Mother Witch
Bats Zappies Guards
Zappies
Giant Skeleton
Bats Zappies Guards
Zappies
Giant Skeleton
Bats Zappies Guards Giant Skeleton
Bats Zappies
Giant Skeleton

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