My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince Hunter Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Dark Prince Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Skeleton Army Dark Prince Graveyard
Barbarian Barrel
Wizard Skeleton Army Dark Prince Hunter Graveyard
The Log
Skeleton Army Dark Prince Hunter Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Wizard Skeleton Army Dark Prince Hunter Mother Witch Graveyard
Fireball
Wizard Skeleton Army Hunter Mother Witch
Poison
Wizard Skeleton Army Hunter Mother Witch Graveyard
Lightning
Wizard Dark Prince Hunter Mother Witch
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Dark Prince Hunter Mother Witch Giant Wizard Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Dark Prince Hunter Mother Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Dark Prince Hunter Graveyard Wizard Rocket Mother Witch
Wizard
Giant Dark Prince
Rocket
Giant
Skeleton Army
Dark Prince
Giant Wizard Mother Witch Graveyard
Hunter
Giant
Mother Witch
Giant Dark Prince
Graveyard
Giant Dark Prince

Defense Synergies 0 4

Giant
Wizard
Skeleton Army Dark Prince
Rocket
Skeleton Army
Wizard
Dark Prince
Wizard Hunter Mother Witch
Hunter
Dark Prince
Mother Witch
Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Skeleton Army Hunter Dark Prince
Rocket Skeleton Army Hunter Dark Prince
Skeleton Army Hunter Dark Prince
Rocket Skeleton Army Dark Prince
Skeleton Army Dark Prince Hunter Mother Witch
Rocket Hunter Wizard
Rocket
Hunter Skeleton Army
Skeleton Army Dark Prince Hunter
Skeleton Army Mother Witch Wizard Dark Prince Hunter
Hunter Wizard
Skeleton Army Hunter Wizard Rocket Dark Prince
Wizard Rocket Skeleton Army Dark Prince Hunter
Skeleton Army Hunter
Rocket Skeleton Army Hunter
Wizard Skeleton Army Dark Prince Hunter
Wizard Skeleton Army Dark Prince Hunter
Wizard Hunter Dark Prince Mother Witch
Hunter
Wizard Skeleton Army Dark Prince Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince
Wizard Rocket Hunter
Skeleton Army Rocket Dark Prince Hunter
Rocket Skeleton Army Dark Prince Hunter
Skeleton Army Dark Prince Hunter
Wizard Rocket Mother Witch Hunter
Rocket Skeleton Army Dark Prince Hunter
Skeleton Army Dark Prince Hunter
Rocket Skeleton Army Dark Prince
Skeleton Army
Dark Prince Hunter
Rocket Skeleton Army Dark Prince
Rocket Skeleton Army Dark Prince Wizard Hunter
Wizard Skeleton Army
Skeleton Army Rocket Dark Prince Hunter
Wizard Dark Prince Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket Dark Prince
Wizard Rocket Dark Prince
Wizard Mother Witch Rocket Hunter
Wizard
Wizard Hunter
Wizard
Rocket
Rocket Wizard Dark Prince
Wizard Rocket
Rocket Hunter
Rocket
Rocket Wizard Hunter
Wizard Rocket
Rocket
Rocket
Rocket Wizard Dark Prince Hunter
Rocket Wizard Mother Witch
Rocket
Rocket Wizard
Rocket
Rocket
Mother Witch Wizard Dark Prince Hunter
Wizard Hunter
Wizard
Rocket
Wizard Hunter Mother Witch
Rocket Wizard
Wizard Rocket Hunter
Rocket
Rocket Wizard
Rocket Skeleton Army Dark Prince
Rocket Wizard Hunter
Wizard Rocket Dark Prince Hunter
Wizard
Rocket
Dark Prince
Rocket
Rocket
Rocket Dark Prince

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