My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Royal Giant Giant Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Rascals Royal Giant Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Giant Prince
Giant Snowball
Goblins Spear Goblins
Zap
Goblins Spear Goblins Royal Giant Prince
Barbarian Barrel
Goblins Spear Goblins Rascals Royal Ghost
The Log
Goblins Spear Goblins Rascals Royal Giant Prince
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Rascals
Royal Delivery
Goblins Spear Goblins Rascals Prince Royal Ghost
Fireball
Rascals
Poison
Spear Goblins Rascals
Lightning
Prince
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Earthquake Royal Ghost Rascals Giant Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Earthquake Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Giant
Spear Goblins
Rascals Royal Giant Earthquake Giant Prince Royal Ghost
Rascals
Spear Goblins Prince
Royal Giant
Earthquake Goblins Spear Goblins Royal Ghost
Earthquake
Royal Giant Giant Spear Goblins Prince
Giant
Earthquake Prince Goblins Spear Goblins Royal Ghost
Prince
Giant Spear Goblins Rascals Earthquake Royal Ghost
Royal Ghost
Spear Goblins Royal Giant Giant Prince

Defense Synergies 0 4

Goblins
Spear Goblins
Rascals Earthquake Prince Royal Ghost
Rascals
Spear Goblins
Royal Giant
Earthquake
Spear Goblins
Giant
Prince
Spear Goblins
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins
Goblins Rascals Prince
Prince Goblins Rascals
Prince Goblins Rascals
Earthquake Prince
Goblins Spear Goblins Rascals Earthquake Royal Ghost
Spear Goblins Rascals
Earthquake Rascals
Goblins Rascals Prince
Goblins Spear Goblins Rascals Prince Royal Ghost
Goblins Spear Goblins Rascals Earthquake Royal Ghost
Spear Goblins Rascals
Prince Rascals Earthquake
Goblins Rascals Earthquake Prince Royal Ghost
Rascals Prince
Rascals Prince
Goblins Rascals Prince
Goblins Spear Goblins Rascals Prince Royal Ghost
Earthquake Spear Goblins Rascals Royal Ghost
Prince
Rascals Royal Ghost Goblins Spear Goblins Earthquake Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Spear Goblins Prince Royal Ghost
Prince Royal Ghost
Goblins Spear Goblins Rascals Prince
Prince Rascals
Rascals Prince
Rascals
Rascals Prince Goblins Spear Goblins
Rascals Prince
Goblins Spear Goblins Prince
Rascals Prince
Prince
Rascals Prince
Rascals
Rascals Goblins Spear Goblins Prince
Rascals Earthquake Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Royal Ghost
Royal Ghost
Earthquake
Earthquake Rascals Prince
Earthquake
Spear Goblins
Earthquake
Earthquake
Goblins Prince
Earthquake Prince
Earthquake
Earthquake
Earthquake Prince
Earthquake Spear Goblins
Earthquake
Earthquake
Earthquake Prince
Earthquake
Earthquake Prince
Prince
Earthquake
Earthquake
Earthquake Royal Ghost
Prince
Earthquake
Prince
Earthquake
Earthquake Spear Goblins Prince
Rascals Prince
Earthquake
Prince
Rascals
Prince Royal Ghost

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