My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Ghost Electro Wizard Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Lumberjack Lava Hound
Zap
Skeletons Lava Hound
Barbarian Barrel
Skeletons Royal Ghost Electro Wizard Magic Archer Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Royal Ghost Electro Wizard Magic Archer Lumberjack Lava Hound
Fireball
Electro Wizard Magic Archer Lumberjack Lava Hound
Poison
Electro Wizard Magic Archer Lava Hound
Lightning
Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Royal Ghost Freeze Electro Wizard Magic Archer Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Royal Ghost Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Freeze
The Log
Magic Archer Lumberjack
Royal Ghost
Electro Wizard Magic Archer Lumberjack
Electro Wizard
Royal Ghost Magic Archer Lumberjack
Magic Archer
The Log Royal Ghost Electro Wizard Lumberjack Lava Hound
Lumberjack
The Log Royal Ghost Electro Wizard Magic Archer Lava Hound
Lava Hound
Magic Archer Lumberjack

Defense Synergies 0 15

Skeletons
The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Freeze
Electro Wizard Lumberjack
The Log
Skeletons Royal Ghost Electro Wizard Magic Archer Lumberjack
Royal Ghost
Skeletons The Log Electro Wizard
Electro Wizard
Skeletons Freeze The Log Royal Ghost Magic Archer Lumberjack
Magic Archer
Skeletons The Log Electro Wizard Lumberjack
Lumberjack
Skeletons Freeze The Log Electro Wizard Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Lumberjack Skeletons The Log Electro Wizard
Lumberjack Skeletons Freeze Electro Wizard
Lumberjack Skeletons Electro Wizard
The Log Lumberjack
Freeze The Log Skeletons Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Freeze Magic Archer
The Log Electro Wizard Magic Archer
Skeletons Lumberjack
Skeletons Royal Ghost Electro Wizard Lumberjack
Electro Wizard Skeletons Freeze The Log Royal Ghost Magic Archer Lumberjack
Electro Wizard Magic Archer
Lumberjack Skeletons Freeze The Log Electro Wizard
Freeze The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Skeletons Electro Wizard Lumberjack
The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Freeze The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Royal Ghost The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Magic Archer Lumberjack
Lumberjack Skeletons The Log Electro Wizard
Lumberjack The Log Electro Wizard
Skeletons Lumberjack
Skeletons Freeze Electro Wizard Magic Archer
Skeletons Electro Wizard Lumberjack
Lumberjack
Freeze Electro Wizard Skeletons The Log Magic Archer
Skeletons
Lumberjack
The Log Electro Wizard
Skeletons Lumberjack
Magic Archer
Electro Wizard Skeletons Freeze The Log Magic Archer Lumberjack
Freeze The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log Royal Ghost
The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer
Freeze The Log
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
The Log Freeze Magic Archer
The Log
Electro Wizard Lumberjack
The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Freeze
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
Freeze The Log Magic Archer
The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Freeze
The Log Magic Archer
Freeze Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Freeze Magic Archer
Electro Wizard Magic Archer
Freeze
The Log
Electro Wizard Magic Archer Lumberjack
The Log Magic Archer
Freeze The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Freeze The Log Royal Ghost Electro Wizard Magic Archer

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