My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Furnace Witch
Zap
Flying Machine Furnace Witch
Barbarian Barrel
Furnace Witch Electro Wizard Magic Archer
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Flying Machine Furnace Witch
Royal Delivery
Flying Machine Hog Rider Witch Electro Wizard Magic Archer
Fireball
Flying Machine Hog Rider Furnace Witch Electro Wizard Magic Archer
Poison
Flying Machine Furnace Witch Electro Wizard Magic Archer
Lightning
Furnace Witch Electro Wizard Magic Archer
Rocket
Hog Rider Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Flying Machine Hog Rider Furnace Electro Wizard Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Flying Machine Hog Rider Furnace

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Hog Rider Furnace Mirror Mega Knight
Hog Rider
Flying Machine Furnace Mirror Witch Electro Wizard Magic Archer Mega Knight
Furnace
Flying Machine Hog Rider Mirror
Mirror
Flying Machine Hog Rider Furnace Magic Archer
Witch
Hog Rider Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider Mirror Electro Wizard Mega Knight
Mega Knight
Flying Machine Hog Rider Witch Electro Wizard Magic Archer

Defense Synergies 1 14

Flying Machine
Furnace Mirror Electro Wizard Mega Knight
Hog Rider
Furnace
Mirror Flying Machine Electro Wizard Magic Archer
Mirror
Furnace Flying Machine Electro Wizard Magic Archer Mega Knight
Witch
Electro Wizard Mega Knight
Electro Wizard
Flying Machine Furnace Mirror Witch Magic Archer Mega Knight
Magic Archer
Furnace Mirror Electro Wizard Mega Knight
Mega Knight
Flying Machine Mirror Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Wizard Magic Archer
Flying Machine Furnace Witch Electro Wizard Mega Knight
Furnace Witch Mega Knight Electro Wizard
Witch Furnace Electro Wizard Mega Knight
Mega Knight
Flying Machine Furnace Electro Wizard Magic Archer Mega Knight
Furnace Electro Wizard Flying Machine Witch Magic Archer
Flying Machine Electro Wizard Magic Archer Mega Knight
Witch Furnace
Electro Wizard Mega Knight
Witch Electro Wizard Flying Machine Furnace Magic Archer Mega Knight
Flying Machine Furnace Witch Electro Wizard Magic Archer
Furnace Mega Knight Flying Machine Witch Electro Wizard
Mega Knight Furnace Witch Electro Wizard Magic Archer
Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Mega Knight
Mega Knight Furnace Witch Electro Wizard
Mega Knight Flying Machine Furnace Witch Electro Wizard Magic Archer
Furnace Witch Flying Machine Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Flying Machine Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch Electro Wizard
Electro Wizard Flying Machine Magic Archer Mega Knight
Mega Knight Furnace Witch Electro Wizard
Mega Knight Electro Wizard
Witch Mega Knight
Furnace Flying Machine Witch Electro Wizard Magic Archer
Flying Machine Furnace Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Flying Machine Witch Magic Archer
Witch
Mega Knight Flying Machine Witch
Mega Knight Electro Wizard
Mega Knight Witch
Flying Machine Furnace Witch Magic Archer Mega Knight
Witch Electro Wizard Flying Machine Furnace Magic Archer
Mega Knight Flying Machine Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine
Flying Machine Electro Wizard Magic Archer
Flying Machine Magic Archer
Flying Machine
Furnace Magic Archer Mega Knight
Flying Machine Furnace Witch Magic Archer
Flying Machine Furnace Witch Magic Archer
Flying Machine Magic Archer
Flying Machine
Electro Wizard
Flying Machine Electro Wizard Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Furnace Magic Archer
Flying Machine Furnace Witch Magic Archer
Magic Archer Flying Machine Furnace Mega Knight
Flying Machine Electro Wizard Magic Archer Mega Knight
Flying Machine Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Flying Machine
Furnace Witch Magic Archer Mega Knight
Witch
Flying Machine Witch Electro Wizard Magic Archer
Flying Machine Witch Magic Archer Mega Knight
Magic Archer
Flying Machine Furnace Witch Electro Wizard Magic Archer
Electro Wizard Flying Machine Witch
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Flying Machine Witch Magic Archer
Flying Machine Witch Electro Wizard Magic Archer
Flying Machine Electro Wizard Magic Archer Mega Knight
Flying Machine Magic Archer
Flying Machine Mega Knight
Flying Machine Witch Electro Wizard Magic Archer
Flying Machine Witch Electro Wizard Magic Archer
Flying Machine Witch Electro Wizard Magic Archer Mega Knight

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