My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Tombstone
Barbarian Barrel
Tombstone Executioner Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Bowler Executioner Electro Wizard
Fireball
Tombstone Hog Rider Bowler Executioner Electro Wizard
Poison
Tombstone Executioner Electro Wizard
Lightning
Tombstone Bowler Executioner Electro Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Freeze Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tombstone Tornado Hog Rider Freeze Electro Wizard Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tombstone Tornado Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Hog Rider
Freeze Mirror Tornado Bowler Executioner Electro Wizard
Mirror
Hog Rider Tornado Freeze
Tornado
Executioner Hog Rider Mirror Freeze Bowler
Freeze
Hog Rider Mirror Tornado
Bowler
Hog Rider Tornado Executioner Electro Wizard
Executioner
Tornado Hog Rider Bowler
Electro Wizard
Hog Rider Bowler

Defense Synergies 3 8

Tombstone
Mirror Electro Wizard
Hog Rider
Mirror
Tornado Tombstone Bowler Executioner Electro Wizard
Tornado
Mirror Bowler Executioner Electro Wizard
Freeze
Electro Wizard
Bowler
Tornado Mirror Electro Wizard
Executioner
Tornado Mirror
Electro Wizard
Tombstone Mirror Tornado Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Executioner Electro Wizard
Tombstone Executioner Electro Wizard
Tornado Bowler Tombstone Freeze Executioner Electro Wizard
Tombstone Bowler Electro Wizard
Tombstone Tornado Bowler
Tornado Freeze Bowler Executioner Electro Wizard
Tornado Electro Wizard Tombstone Freeze Executioner
Bowler Electro Wizard
Tombstone Tornado
Tornado Bowler Electro Wizard
Executioner Electro Wizard Tombstone Tornado Freeze Bowler
Executioner Tornado Electro Wizard
Tombstone Bowler Freeze Electro Wizard
Bowler Executioner Tombstone Tornado Freeze Electro Wizard
Tombstone Electro Wizard
Tornado Freeze Bowler Electro Wizard
Tombstone Tornado Bowler Executioner Electro Wizard
Tombstone Tornado Bowler Executioner Electro Wizard
Tornado Freeze Executioner Tombstone Bowler Electro Wizard
Tornado Electro Wizard
Bowler Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler Electro Wizard
Electro Wizard Bowler Executioner
Tombstone Bowler Electro Wizard
Bowler Tornado Electro Wizard
Tombstone Bowler Executioner
Executioner Tornado Freeze Electro Wizard
Tombstone Bowler Electro Wizard
Freeze Electro Wizard Tombstone Tornado
Tombstone
Tombstone Bowler
Tornado Bowler Electro Wizard
Bowler Tombstone Executioner
Bowler Executioner
Tombstone Electro Wizard Tornado Freeze Bowler Executioner
Bowler Executioner Freeze Electro Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Bowler Executioner Electro Wizard
Freeze
Executioner Bowler
Executioner Tornado Freeze
Tornado Bowler Executioner
Tornado Freeze Bowler Executioner
Tornado
Tornado Bowler Electro Wizard
Tornado Bowler Electro Wizard
Tornado Executioner
Bowler Executioner
Freeze
Bowler Executioner
Bowler Executioner
Tornado Freeze
Bowler Executioner Electro Wizard
Tornado Bowler
Bowler
Tornado
Tornado Bowler
Tornado Freeze Bowler Executioner
Tornado Bowler Executioner Electro Wizard
Tornado Bowler
Tornado
Tornado Executioner Electro Wizard
Electro Wizard Freeze
Bowler
Freeze Electro Wizard
Bowler
Electro Wizard Tombstone Freeze
Tornado Executioner Electro Wizard
Freeze
Bowler Executioner Electro Wizard
Bowler Executioner
Tornado
Executioner
Tornado Freeze Bowler Electro Wizard
Tornado Executioner Electro Wizard
Tornado Freeze Bowler Executioner Electro Wizard

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