My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Giant Skeleton Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Wall Breakers Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Giant Skeleton
Giant Snowball
Flying Machine Wall Breakers Skeleton Army Little Prince
Zap
Flying Machine Wall Breakers Skeleton Army Little Prince
Barbarian Barrel
Barbarian Hut Wall Breakers Skeleton Army Giant Skeleton Little Prince
The Log
Barbarian Hut Wall Breakers Skeleton Army Giant Skeleton Little Prince
Earthquake
Barbarian Hut Skeleton Army
Arrows
Flying Machine Wall Breakers Skeleton Army Little Prince
Royal Delivery
Flying Machine Wall Breakers Skeleton Army Giant Skeleton Little Prince
Fireball
Flying Machine Barbarian Hut Wall Breakers Skeleton Army Little Prince
Poison
Flying Machine Barbarian Hut Skeleton Army Little Prince
Lightning
Barbarian Hut Little Prince
Rocket
Barbarian Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Earthquake Skeleton Army Little Prince Flying Machine Barbarian Hut Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Earthquake Skeleton Army Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Golem Barbarian Hut Wall Breakers Giant Skeleton
Flying Machine
Barbarian Hut Giant Skeleton Golem
Barbarian Hut
Earthquake Flying Machine Wall Breakers Giant Skeleton
Wall Breakers
Earthquake Barbarian Hut
Skeleton Army
Giant Skeleton
Earthquake Flying Machine Barbarian Hut
Golem
Earthquake Flying Machine
Little Prince

Defense Synergies 0 7

Earthquake
Barbarian Hut
Flying Machine
Barbarian Hut Skeleton Army Giant Skeleton
Barbarian Hut
Earthquake Flying Machine Skeleton Army
Wall Breakers
Skeleton Army
Flying Machine Barbarian Hut Giant Skeleton
Giant Skeleton
Flying Machine Skeleton Army Little Prince
Golem
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Flying Machine
Barbarian Hut Skeleton Army Flying Machine
Barbarian Hut Skeleton Army Giant Skeleton
Barbarian Hut Skeleton Army
Earthquake Skeleton Army Giant Skeleton
Skeleton Army Earthquake Flying Machine
Flying Machine Barbarian Hut Little Prince
Earthquake Barbarian Hut Flying Machine Giant Skeleton
Barbarian Hut Skeleton Army
Skeleton Army Giant Skeleton Little Prince
Skeleton Army Earthquake Flying Machine Giant Skeleton
Flying Machine Barbarian Hut
Barbarian Hut Skeleton Army Earthquake Flying Machine Giant Skeleton
Barbarian Hut Skeleton Army Earthquake
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army
Flying Machine Barbarian Hut Skeleton Army Little Prince
Earthquake Flying Machine Barbarian Hut Giant Skeleton Little Prince
Barbarian Hut
Skeleton Army Earthquake Flying Machine Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Giant Skeleton
Flying Machine
Skeleton Army Giant Skeleton Barbarian Hut
Skeleton Army Giant Skeleton Barbarian Hut
Barbarian Hut Giant Skeleton Skeleton Army
Flying Machine
Skeleton Army Flying Machine Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut Skeleton Army
Giant Skeleton Flying Machine Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army
Flying Machine Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Barbarian Hut
Flying Machine Barbarian Hut Skeleton Army
Skeleton Army Flying Machine Barbarian Hut Giant Skeleton Little Prince
Earthquake Flying Machine Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Barbarian Hut Giant Skeleton
Flying Machine
Earthquake Flying Machine Barbarian Hut Giant Skeleton
Earthquake Flying Machine Barbarian Hut Giant Skeleton
Earthquake
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Barbarian Hut
Flying Machine
Earthquake Flying Machine
Flying Machine
Earthquake Flying Machine Barbarian Hut
Earthquake Flying Machine
Earthquake Flying Machine Barbarian Hut
Earthquake Flying Machine Barbarian Hut
Earthquake Flying Machine Barbarian Hut
Earthquake
Earthquake Flying Machine
Earthquake Flying Machine Little Prince
Earthquake Giant Skeleton
Earthquake Flying Machine Barbarian Hut
Earthquake Little Prince
Earthquake Flying Machine
Flying Machine
Flying Machine Little Prince
Flying Machine
Earthquake
Giant Skeleton
Earthquake
Earthquake Flying Machine Barbarian Hut Skeleton Army
Flying Machine
Flying Machine
Earthquake Flying Machine
Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: