My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Flying Machine Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Flying Machine Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Goblin Drill
Giant Snowball
Skeletons Flying Machine Goblin Drill
Zap
Skeletons Flying Machine Goblin Drill
Barbarian Barrel
Skeletons Heal Spirit Elixir Golem Goblin Drill Royal Ghost Magic Archer
The Log
Skeletons Heal Spirit Elixir Golem Goblin Drill
Earthquake
Skeletons Elixir Golem Goblin Drill
Arrows
Skeletons Heal Spirit Flying Machine Goblin Drill
Royal Delivery
Skeletons Heal Spirit Elixir Golem Flying Machine Goblin Drill Royal Ghost Magic Archer
Fireball
Elixir Golem Flying Machine Goblin Drill Magic Archer
Poison
Elixir Golem Flying Machine Goblin Drill Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Goblin Drill Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Giant Snowball Elixir Golem Royal Ghost Flying Machine Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Giant Snowball Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Elixir Golem Flying Machine Goblin Drill Royal Ghost Magic Archer
Heal Spirit
Elixir Golem Goblin Drill
Elixir Golem
Heal Spirit Giant Snowball Flying Machine Royal Ghost Magic Archer
Flying Machine
Giant Snowball Elixir Golem Goblin Drill Royal Ghost
Goblin Drill
Giant Snowball Heal Spirit Flying Machine Royal Ghost
Royal Ghost
Giant Snowball Elixir Golem Flying Machine Goblin Drill Magic Archer
Magic Archer
Giant Snowball Elixir Golem Royal Ghost

Defense Synergies 0 11

Skeletons
Giant Snowball Flying Machine Royal Ghost Magic Archer
Giant Snowball
Skeletons Flying Machine Goblin Drill Royal Ghost Magic Archer
Heal Spirit
Elixir Golem
Flying Machine
Skeletons Giant Snowball Goblin Drill Royal Ghost
Goblin Drill
Giant Snowball Flying Machine Magic Archer
Royal Ghost
Skeletons Giant Snowball Flying Machine
Magic Archer
Skeletons Giant Snowball Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Magic Archer
Skeletons Flying Machine Goblin Drill
Skeletons Giant Snowball Goblin Drill
Skeletons Goblin Drill
Skeletons Giant Snowball Flying Machine Royal Ghost Magic Archer
Giant Snowball Flying Machine Magic Archer
Flying Machine Magic Archer
Skeletons Goblin Drill
Skeletons Giant Snowball Royal Ghost
Skeletons Giant Snowball Flying Machine Goblin Drill Royal Ghost Magic Archer
Giant Snowball Flying Machine Magic Archer
Goblin Drill Skeletons Giant Snowball Flying Machine
Giant Snowball Goblin Drill Royal Ghost Magic Archer
Goblin Drill
Giant Snowball Goblin Drill
Skeletons Goblin Drill
Giant Snowball Flying Machine Goblin Drill Royal Ghost Magic Archer
Giant Snowball Goblin Drill Flying Machine Royal Ghost Magic Archer
Goblin Drill
Royal Ghost Giant Snowball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Royal Ghost
Giant Snowball Flying Machine Royal Ghost Magic Archer
Skeletons
Skeletons Goblin Drill
Skeletons Giant Snowball Flying Machine Magic Archer
Skeletons Flying Machine
Skeletons Giant Snowball Flying Machine Magic Archer
Skeletons Goblin Drill
Flying Machine
Giant Snowball
Skeletons
Flying Machine Magic Archer
Skeletons Flying Machine Goblin Drill Magic Archer
Giant Snowball Flying Machine Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Goblin Drill Royal Ghost
Giant Snowball Flying Machine Royal Ghost Magic Archer
Flying Machine Goblin Drill Magic Archer
Flying Machine
Giant Snowball Magic Archer
Giant Snowball Flying Machine Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine
Giant Snowball
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Flying Machine Giant Snowball Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Goblin Drill Magic Archer
Magic Archer Flying Machine
Giant Snowball
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Flying Machine Goblin Drill
Giant Snowball Magic Archer
Giant Snowball Flying Machine Royal Ghost Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball
Flying Machine
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Royal Ghost Magic Archer

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