My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Poison Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Poison Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Valkyrie Poison Electro Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Valkyrie

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Valkyrie Mega Knight
Valkyrie
Firecracker Electro Wizard
Skeleton Army
Poison
Mega Knight
Electro Giant
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Poison Electro Wizard

Defense Synergies 2 9

Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Skeleton Army Electro Wizard Mega Knight
Valkyrie
Firecracker Arrows Electro Wizard
Skeleton Army
Firecracker Electro Wizard
Poison
Electro Wizard Mega Knight
Electro Giant
Electro Wizard
Firecracker Valkyrie Skeleton Army Poison Mega Knight
Mega Knight
Arrows Firecracker Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Skeleton Army Poison Mega Knight
Arrows Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Poison
Arrows Valkyrie Poison Electro Giant Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Poison Electro Wizard Arrows Firecracker Electro Giant Mega Knight
Arrows Firecracker Poison Electro Wizard
Skeleton Army Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Poison Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Giant Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Valkyrie Skeleton Army Poison Electro Wizard
Arrows Mega Knight Firecracker Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Poison Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Poison Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Giant Electro Wizard
Poison Electro Wizard Arrows Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Electro Wizard
Valkyrie Skeleton Army Mega Knight
Arrows Firecracker Poison Electro Giant Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Firecracker Valkyrie Skeleton Army Poison
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie Poison Electro Giant Electro Wizard
Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Electro Wizard Firecracker Valkyrie Poison
Arrows Valkyrie Poison Mega Knight Firecracker Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Firecracker Valkyrie Poison
Poison Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Poison Electro Giant
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Poison Electro Wizard
Firecracker Poison Arrows Valkyrie Electro Wizard
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Arrows Firecracker Poison Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Poison Electro Giant Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Electro Giant Valkyrie Mega Knight
Arrows Firecracker Poison Electro Wizard
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Giant Electro Wizard
Electro Wizard Firecracker Poison Electro Giant
Poison Arrows Mega Knight
Arrows Firecracker Poison Electro Wizard
Mega Knight
Arrows Firecracker Poison
Electro Wizard Skeleton Army
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Poison
Arrows Poison Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Giant Electro Wizard Mega Knight

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