My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Firecracker Baby Dragon Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Firecracker Mini P.E.K.K.A Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Arrows Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Ice Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Ice Golem
Firecracker Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A
Arrows Firecracker Ice Golem Baby Dragon The Log Electro Wizard
Baby Dragon
Firecracker Ice Golem Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker Baby Dragon The Log
The Log
Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Ice Golem Mini P.E.K.K.A Baby Dragon

Defense Synergies 5 16

Arrows
Ice Golem Mini P.E.K.K.A P.E.K.K.A
Firecracker
Ice Golem The Log Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard
Ice Golem
Firecracker Arrows Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Firecracker Ice Golem Baby Dragon
Baby Dragon
Firecracker Ice Golem Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Firecracker Baby Dragon Electro Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Ice Golem Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Ice Golem P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Firecracker Baby Dragon Electro Wizard
Electro Wizard Arrows Firecracker Baby Dragon
Arrows Ice Golem Baby Dragon P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Firecracker Ice Golem Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Ice Golem Baby Dragon The Log
Arrows Firecracker Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Firecracker Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Firecracker Ice Golem Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Ice Golem Mini P.E.K.K.A Baby Dragon The Log
P.E.K.K.A Ice Golem Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Golem The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Ice Golem Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Golem Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Ice Golem Mini P.E.K.K.A Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Golem
Firecracker Baby Dragon
Electro Wizard Firecracker Ice Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Arrows Firecracker Ice Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows Firecracker Ice Golem The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Ice Golem Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows The Log Firecracker Ice Golem Baby Dragon
Arrows The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker Baby Dragon
Firecracker Ice Golem Baby Dragon The Log
Arrows Firecracker Baby Dragon
Arrows Firecracker Ice Golem Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Arrows Firecracker Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows Firecracker Ice Golem The Log Baby Dragon
Arrows Firecracker The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Ice Golem Baby Dragon Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Baby Dragon Electro Wizard
Arrows The Log
Firecracker Mini P.E.K.K.A Baby Dragon Electro Wizard
Arrows The Log Firecracker Ice Golem Baby Dragon
Arrows
Firecracker P.E.K.K.A
Firecracker Baby Dragon The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon The Log Electro Wizard
P.E.K.K.A
Firecracker

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