My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Valkyrie Battle Healer Electro Dragon Monk
Rocket
Valkyrie Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Battle Healer Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Elixir Golem Valkyrie Battle Healer Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Elixir Golem

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elixir Golem Valkyrie Battle Healer Electro Dragon
Firecracker
Zap Elixir Golem Valkyrie Battle Healer Monk
Elixir Golem
Firecracker Battle Healer Rage Zap Electro Dragon Monk
Valkyrie
Zap Firecracker Battle Healer Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Zap Firecracker Valkyrie
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Elixir Golem Valkyrie Rage
Monk
Firecracker Elixir Golem

Defense Synergies 2 8

Zap
Firecracker Valkyrie Battle Healer Electro Dragon
Firecracker
Valkyrie Zap Battle Healer Electro Dragon
Elixir Golem
Valkyrie
Firecracker Zap Battle Healer Electro Dragon
Battle Healer
Electro Dragon Zap Firecracker Valkyrie
Rage
Electro Dragon
Battle Healer Zap Firecracker Valkyrie
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Dragon
Zap Firecracker Valkyrie Battle Healer Electro Dragon Monk
Valkyrie Electro Dragon
Firecracker Valkyrie Electro Dragon Monk
Firecracker Valkyrie Battle Healer Monk
Zap Firecracker Valkyrie Electro Dragon
Zap Firecracker Electro Dragon
Zap Valkyrie Battle Healer Electro Dragon Monk
Firecracker Valkyrie Battle Healer
Valkyrie Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Valkyrie Battle Healer Electro Dragon
Valkyrie Zap Firecracker Electro Dragon
Monk Zap
Firecracker Valkyrie Electro Dragon
Zap Firecracker Valkyrie Battle Healer Electro Dragon
Zap Valkyrie Firecracker Battle Healer Electro Dragon
Valkyrie Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Battle Healer
Zap Firecracker Valkyrie Battle Healer Electro Dragon Monk
Zap Valkyrie Battle Healer Electro Dragon
Valkyrie Zap Battle Healer Monk
Valkyrie Battle Healer
Firecracker Zap Electro Dragon Monk
Valkyrie Battle Healer
Valkyrie Battle Healer
Zap Electro Dragon Firecracker Valkyrie Monk
Valkyrie Electro Dragon
Monk Zap Valkyrie
Valkyrie
Firecracker Valkyrie Electro Dragon
Electro Dragon Zap Firecracker Valkyrie Battle Healer Monk
Valkyrie Zap Firecracker Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon Monk
Firecracker Monk Zap Electro Dragon
Electro Dragon
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Electro Dragon Monk
Firecracker
Zap Firecracker Electro Dragon
Monk Zap Firecracker Electro Dragon
Electro Dragon
Firecracker Monk Zap Valkyrie Electro Dragon
Monk Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Monk
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Monk
Zap Firecracker Electro Dragon Monk
Zap Firecracker Valkyrie Electro Dragon Monk
Monk
Monk
Zap Electro Dragon Monk
Zap Firecracker Valkyrie Electro Dragon
Firecracker Zap Electro Dragon Monk
Zap Electro Dragon Monk
Zap Firecracker
Zap Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Zap Electro Dragon
Zap Firecracker Electro Dragon Monk
Firecracker Monk
Zap Electro Dragon
Zap Firecracker Electro Dragon Monk
Firecracker Valkyrie Electro Dragon
Zap Firecracker Electro Dragon
Monk Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Monk

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