My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer P.E.K.K.A Sparky
Fireball
Firecracker Elixir Golem Battle Healer Sparky
Poison
Firecracker Elixir Golem Battle Healer Sparky
Lightning
Battle Healer Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Elixir Golem Fireball Battle Healer Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Elixir Golem

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball P.E.K.K.A Sparky Elixir Golem Battle Healer
Arrows
Zap Fireball P.E.K.K.A Sparky Elixir Golem Battle Healer
Firecracker
Zap Elixir Golem Battle Healer P.E.K.K.A Sparky
Elixir Golem
Firecracker Battle Healer Zap Arrows Fireball Sparky
Fireball
Zap Arrows Elixir Golem Sparky
Battle Healer
Elixir Golem Zap Arrows Firecracker Sparky
P.E.K.K.A
Zap Arrows Firecracker
Sparky
Zap Arrows Firecracker Elixir Golem Fireball Battle Healer

Defense Synergies 1 13

Zap
Fireball Arrows Firecracker Battle Healer P.E.K.K.A Sparky
Arrows
Zap Fireball Battle Healer P.E.K.K.A Sparky
Firecracker
Zap Battle Healer P.E.K.K.A
Elixir Golem
Fireball
Zap Arrows Battle Healer
Battle Healer
Zap Arrows Firecracker Fireball Sparky
P.E.K.K.A
Zap Arrows Firecracker
Sparky
Zap Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Sparky
P.E.K.K.A Sparky Zap Firecracker Battle Healer
P.E.K.K.A Sparky
P.E.K.K.A Sparky Firecracker
Arrows Firecracker Fireball Battle Healer P.E.K.K.A Sparky
Arrows Fireball Zap Firecracker
Zap Arrows Firecracker Fireball
Zap Arrows Fireball Battle Healer P.E.K.K.A Sparky
P.E.K.K.A Sparky
Firecracker Battle Healer Sparky
Zap Arrows Firecracker Fireball
Arrows Zap Firecracker Fireball
P.E.K.K.A Sparky Zap Fireball Battle Healer
Fireball Sparky Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Sparky
Zap Fireball P.E.K.K.A Sparky
Sparky Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Zap Firecracker Battle Healer
Zap Arrows Firecracker Fireball Battle Healer
P.E.K.K.A Sparky
Arrows Firecracker Fireball Battle Healer P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Battle Healer P.E.K.K.A Sparky
Fireball Zap Arrows Firecracker Battle Healer
P.E.K.K.A Zap Battle Healer Sparky
P.E.K.K.A Zap Fireball Battle Healer Sparky
P.E.K.K.A Battle Healer Sparky
Arrows Firecracker Fireball Zap
P.E.K.K.A Sparky Fireball Battle Healer
P.E.K.K.A Battle Healer Sparky
Zap P.E.K.K.A Firecracker Fireball Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Sparky
Firecracker Fireball Sparky
Sparky Zap Firecracker Fireball Battle Healer P.E.K.K.A
Arrows Zap Firecracker Fireball Battle Healer P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Sparky
Arrows Firecracker Fireball Zap
Arrows Fireball Sparky
Arrows Firecracker Fireball Sparky
Fireball Zap Arrows Firecracker Sparky
Arrows Firecracker Fireball Zap
Arrows Firecracker Sparky
Arrows Fireball Zap Firecracker
Arrows Fireball Zap Firecracker
Fireball Sparky
Firecracker Zap Arrows Fireball Sparky
Fireball Zap Arrows Firecracker
Firecracker Fireball Sparky
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball Sparky
Zap Arrows Firecracker Fireball Sparky
Arrows Firecracker Fireball Sparky
Arrows Fireball Sparky
Sparky
Zap Arrows Firecracker Fireball Sparky
Zap Arrows Firecracker Fireball
Fireball Sparky
Arrows Fireball
Sparky
Zap Arrows Fireball
Zap Arrows Firecracker Fireball Sparky
Arrows Firecracker Fireball Zap Sparky
Fireball Zap Arrows Sparky
Fireball Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Fireball Sparky
Zap Firecracker Fireball
Fireball Sparky
Zap Arrows Fireball Sparky
Zap Arrows Firecracker Fireball Sparky
P.E.K.K.A Sparky
Arrows Firecracker Fireball Sparky
Zap Fireball
Fireball Zap Arrows Firecracker
Arrows Fireball
Fireball Firecracker Sparky
Arrows Zap Firecracker Fireball
Zap Arrows Fireball Sparky
Firecracker P.E.K.K.A Sparky
Zap Firecracker Fireball Sparky
Firecracker Zap Fireball
Zap Firecracker Fireball Sparky

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