My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Goblins Hog Rider Mighty Miner
Zap
Goblins Firecracker Mighty Miner
Barbarian Barrel
Ice Spirit Goblins Firecracker Bomb Tower
The Log
Ice Spirit Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider Mighty Miner
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Earthquake Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Firecracker Earthquake Bomb Tower Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Firecracker

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblins Firecracker
Goblins
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Firecracker Earthquake Hog Rider Goblins Mighty Miner
Firecracker
Zap Hog Rider Ice Spirit Earthquake
Earthquake
Zap Hog Rider Firecracker
Bomb Tower
Hog Rider
Ice Spirit Goblins Zap Firecracker Earthquake
Mighty Miner
Zap

Defense Synergies 2 12

Ice Spirit
Zap Goblins Firecracker Earthquake Bomb Tower
Goblins
Ice Spirit Zap Firecracker
Zap
Ice Spirit Bomb Tower Goblins Firecracker Earthquake Mighty Miner
Firecracker
Ice Spirit Goblins Zap Earthquake Bomb Tower
Earthquake
Ice Spirit Zap Firecracker Bomb Tower
Bomb Tower
Zap Ice Spirit Firecracker Earthquake
Hog Rider
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker
Bomb Tower Ice Spirit Goblins Zap Firecracker
Bomb Tower Goblins
Bomb Tower Goblins Firecracker
Firecracker Earthquake Bomb Tower
Goblins Zap Firecracker Earthquake Bomb Tower
Ice Spirit Zap Firecracker Bomb Tower
Earthquake Zap Bomb Tower
Mighty Miner Goblins Bomb Tower
Ice Spirit Goblins Firecracker
Goblins Zap Firecracker Earthquake Bomb Tower
Zap Firecracker
Bomb Tower Ice Spirit Zap Earthquake
Bomb Tower Ice Spirit Goblins Zap Firecracker Earthquake
Bomb Tower
Bomb Tower Ice Spirit Zap
Bomb Tower Goblins Firecracker
Ice Spirit Bomb Tower Goblins Zap Firecracker
Zap Earthquake Bomb Tower Ice Spirit Firecracker
Bomb Tower
Goblins Firecracker Earthquake Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap
Zap Firecracker Bomb Tower
Ice Spirit Goblins Zap Bomb Tower
Zap
Mighty Miner
Firecracker Ice Spirit Zap Bomb Tower
Goblins Bomb Tower
Mighty Miner Bomb Tower
Zap Ice Spirit Goblins Firecracker Bomb Tower
Bomb Tower
Zap
Bomb Tower
Firecracker Bomb Tower
Ice Spirit Goblins Zap Firecracker Bomb Tower Mighty Miner
Zap Firecracker Earthquake Bomb Tower Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap
Earthquake
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Ice Spirit Zap
Firecracker Earthquake
Earthquake Ice Spirit Zap Firecracker
Zap Firecracker
Goblins
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Zap Firecracker Earthquake
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake Ice Spirit
Firecracker Zap Earthquake
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Zap Earthquake
Zap Ice Spirit Firecracker
Mighty Miner
Firecracker Earthquake
Zap Earthquake Ice Spirit
Zap Firecracker
Firecracker
Zap Firecracker Earthquake
Zap
Firecracker
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker

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