My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Tombstone Graveyard
Zap
Firecracker Tombstone Graveyard
Barbarian Barrel
Firecracker Tombstone Electro Wizard Graveyard
The Log
Firecracker Tombstone Graveyard
Earthquake
Firecracker Tombstone Graveyard
Arrows
Firecracker Tombstone Graveyard
Royal Delivery
Firecracker Bowler Electro Wizard Graveyard
Fireball
Firecracker Tombstone Bowler Electro Wizard
Poison
Firecracker Tombstone Electro Wizard Graveyard
Lightning
Tombstone Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tombstone Fireball Electro Wizard Giant Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tombstone Fireball

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Giant Electro Wizard Graveyard Bowler
Firecracker
Zap Giant Bowler
Tombstone
Fireball
Zap Graveyard Giant Electro Wizard
Giant
Zap Graveyard Firecracker Fireball Bowler Electro Wizard
Bowler
Graveyard Zap Firecracker Giant Electro Wizard
Electro Wizard
Zap Graveyard Fireball Giant Bowler
Graveyard
Zap Fireball Giant Bowler Electro Wizard

Defense Synergies 2 9

Zap
Fireball Electro Wizard Firecracker Tombstone Bowler
Firecracker
Zap Tombstone Electro Wizard
Tombstone
Zap Firecracker Fireball Electro Wizard
Fireball
Zap Tombstone Electro Wizard
Giant
Bowler
Zap Electro Wizard
Electro Wizard
Zap Firecracker Tombstone Fireball Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Tombstone Fireball Electro Wizard
Zap Firecracker Tombstone Electro Wizard
Bowler Tombstone Electro Wizard
Firecracker Tombstone Bowler Electro Wizard
Firecracker Tombstone Fireball Bowler
Fireball Bowler Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Tombstone Fireball
Bowler Zap Fireball Electro Wizard
Tombstone
Firecracker Bowler Electro Wizard
Electro Wizard Zap Firecracker Tombstone Fireball Bowler
Zap Firecracker Fireball Electro Wizard
Tombstone Bowler Zap Fireball Electro Wizard
Fireball Bowler Zap Firecracker Tombstone Electro Wizard
Tombstone Electro Wizard
Zap Fireball Bowler Electro Wizard
Firecracker Tombstone Fireball Bowler Electro Wizard
Tombstone Fireball Zap Firecracker Bowler Electro Wizard
Zap Firecracker Tombstone Fireball Bowler Electro Wizard
Electro Wizard
Bowler Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Firecracker Bowler
Tombstone Zap Bowler Electro Wizard
Bowler Zap Fireball Electro Wizard
Tombstone Bowler
Firecracker Fireball Zap Electro Wizard
Tombstone Fireball Bowler Electro Wizard
Zap Electro Wizard Firecracker Tombstone Fireball
Tombstone
Tombstone Bowler
Zap Fireball Bowler Electro Wizard
Bowler Tombstone Fireball
Firecracker Fireball Bowler
Tombstone Electro Wizard Zap Firecracker Fireball Bowler
Bowler Zap Firecracker Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Bowler Electro Wizard
Fireball
Firecracker Fireball
Fireball Zap Firecracker Bowler
Firecracker Fireball Zap
Firecracker Bowler
Fireball Zap Firecracker Bowler
Fireball Zap Firecracker
Fireball Bowler Electro Wizard
Firecracker Zap Fireball Bowler Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball
Zap Firecracker Fireball Bowler Electro Wizard
Zap Firecracker Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Firecracker Fireball Bowler
Firecracker Fireball Zap Bowler Electro Wizard
Fireball Zap Bowler
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball Bowler
Zap Fireball
Zap Firecracker Fireball Electro Wizard
Firecracker Fireball Bowler
Zap Electro Wizard Tombstone Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Firecracker Bowler Electro Wizard
Zap Firecracker Fireball Bowler
Zap Fireball
Firecracker
Zap Firecracker Fireball Bowler Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Bowler Electro Wizard

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