My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Wizard Guards
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Guards P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Void Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Tornado Void

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A
Firecracker Hog Rider Wizard Tornado
Hog Rider
Firecracker Mini P.E.K.K.A Wizard Guards Tornado Void
Wizard
Tornado Mini P.E.K.K.A Hog Rider P.E.K.K.A
Guards
Hog Rider
Tornado
Wizard P.E.K.K.A Firecracker Mini P.E.K.K.A Hog Rider
Void
Hog Rider
P.E.K.K.A
Tornado Firecracker Wizard

Defense Synergies 2 9

Firecracker
Mini P.E.K.K.A Guards Tornado P.E.K.K.A
Mini P.E.K.K.A
Firecracker Wizard Guards Tornado
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Guards P.E.K.K.A
Guards
Firecracker Mini P.E.K.K.A Wizard
Tornado
Wizard P.E.K.K.A Firecracker Mini P.E.K.K.A
Void
P.E.K.K.A
Tornado Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void
Mini P.E.K.K.A P.E.K.K.A Firecracker
Mini P.E.K.K.A Tornado P.E.K.K.A Void
Mini P.E.K.K.A P.E.K.K.A Firecracker Guards
Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Firecracker Guards
Tornado Firecracker Wizard Void
Void P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Guards Tornado Firecracker Mini P.E.K.K.A
Guards Firecracker Wizard Tornado
Firecracker Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Wizard Guards
Wizard Firecracker Mini P.E.K.K.A Guards Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Mini P.E.K.K.A P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Firecracker Wizard Guards Tornado
Wizard Tornado Firecracker Guards
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Firecracker Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Void P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard
Guards P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Tornado
P.E.K.K.A Mini P.E.K.K.A Guards
Firecracker Wizard Tornado
Mini P.E.K.K.A Guards P.E.K.K.A Void
Mini P.E.K.K.A P.E.K.K.A
Void P.E.K.K.A Firecracker Mini P.E.K.K.A Tornado
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Guards Tornado Void
Mini P.E.K.K.A P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards
Firecracker Void Tornado
Void
Firecracker Guards Void
Wizard Firecracker
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Void Firecracker Wizard Tornado
Mini P.E.K.K.A Guards Tornado Void
Firecracker Void Wizard Tornado
Void Firecracker Wizard Tornado
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard Tornado
Void
Wizard Tornado Void
Void Tornado
Void
Firecracker Tornado Wizard
Firecracker Void Wizard Tornado
Void Wizard Tornado
Void Firecracker Tornado
Firecracker Wizard Tornado
Firecracker Wizard Guards Void
Mini P.E.K.K.A Void
Void Wizard
Void Firecracker
P.E.K.K.A
Firecracker Wizard
Guards Void
Firecracker Wizard Tornado
Void Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Void Tornado
Firecracker P.E.K.K.A
Firecracker Guards Tornado
Firecracker Tornado Void
Void Firecracker Tornado

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