My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Wizard Little Prince
The Log
Firecracker Hog Rider Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Hog Rider Wizard P.E.K.K.A Little Prince
Fireball
Firecracker Hog Rider Wizard Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Little Prince Hog Rider Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Void Little Prince

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void P.E.K.K.A
Firecracker
Hog Rider P.E.K.K.A
Hog Rider
Arrows Firecracker Wizard Void Poison Little Prince
Wizard
Hog Rider P.E.K.K.A
Void
Arrows Hog Rider Poison
Poison
P.E.K.K.A Hog Rider Void
P.E.K.K.A
Arrows Poison Firecracker Wizard
Little Prince
Hog Rider

Defense Synergies 0 6

Arrows
Void P.E.K.K.A Little Prince
Firecracker
P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A
Void
Arrows Poison
Poison
Void
P.E.K.K.A
Arrows Firecracker Wizard
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void
P.E.K.K.A Firecracker
P.E.K.K.A Void
P.E.K.K.A Firecracker
Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker
Arrows Firecracker Wizard Void Poison Little Prince
Arrows Void Poison P.E.K.K.A
P.E.K.K.A
Firecracker Little Prince
Poison Arrows Firecracker Wizard
Arrows Firecracker Wizard Poison
P.E.K.K.A Wizard
Wizard Arrows Firecracker Poison P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker Wizard Little Prince
Arrows Wizard Poison Firecracker Little Prince
P.E.K.K.A
Wizard Arrows Firecracker Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Poison Arrows Firecracker Wizard
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard Poison
P.E.K.K.A Void
P.E.K.K.A
Void P.E.K.K.A Firecracker Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Void Poison
P.E.K.K.A Wizard
Wizard Firecracker
Firecracker Poison P.E.K.K.A Little Prince
Arrows Poison Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Arrows Firecracker
Arrows Firecracker Void Poison
Arrows Void Poison
Arrows Firecracker Void Poison
Wizard Poison Arrows Firecracker
Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison
Arrows Poison Firecracker Wizard
Arrows Void Poison Firecracker Wizard
Void Poison
Firecracker Void Poison Arrows Wizard
Void Poison Arrows Firecracker Wizard
Poison Firecracker Void
Arrows Firecracker Void Poison
Arrows Firecracker Poison
Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison
Arrows Poison
Void Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison Little Prince
Void Poison
Arrows Wizard Void Poison
Void
Arrows Void Poison
Arrows Firecracker Poison Wizard Little Prince
Arrows Firecracker Void Poison Wizard
Void Arrows Wizard Poison
Void Poison Arrows Firecracker
Poison Arrows Firecracker Wizard Little Prince
Firecracker Wizard Void Poison
Void
Void Poison Arrows Wizard
Void Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Wizard Poison
Void
Poison Arrows Firecracker Wizard
Arrows
Void Poison Firecracker Wizard
Arrows Firecracker Wizard Poison
Void Arrows Poison
Firecracker P.E.K.K.A
Firecracker Poison
Firecracker Void Poison
Void Poison Firecracker Little Prince

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