My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Wizard Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Bandit
Giant Snowball
Minion Horde Zappies
Zap
Firecracker Minion Horde Zappies Bandit
Barbarian Barrel
Firecracker Elite Barbarians Zappies Wizard Bandit
The Log
Firecracker Elite Barbarians Zappies Bandit
Earthquake
Firecracker Zappies
Arrows
Firecracker Minion Horde Zappies
Royal Delivery
Firecracker Minion Horde Elite Barbarians Zappies Wizard Bandit
Fireball
Firecracker Minion Horde Elite Barbarians Zappies Wizard Bandit
Poison
Firecracker Minion Horde Zappies Wizard
Lightning
Elite Barbarians Wizard Bandit
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Zappies Minion Horde Wizard Elite Barbarians Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Bandit Zappies Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Zappies Bandit
Minion Horde
Elite Barbarians
Firecracker Zappies Wizard Bandit
Zappies
Firecracker Elite Barbarians Bandit
Wizard
Elite Barbarians Bandit
Rocket
Electro Giant
Electro Giant
Rocket
Bandit
Firecracker Elite Barbarians Zappies Wizard

Defense Synergies 0 6

Firecracker
Zappies Bandit
Minion Horde
Elite Barbarians
Wizard
Zappies
Firecracker Electro Giant Bandit
Wizard
Elite Barbarians Bandit
Rocket
Electro Giant
Zappies
Bandit
Firecracker Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde Zappies Wizard
Minion Horde Elite Barbarians Firecracker Zappies Bandit
Minion Horde Rocket Elite Barbarians Zappies Bandit
Minion Horde Elite Barbarians Firecracker Zappies Bandit
Firecracker Elite Barbarians Rocket
Firecracker Zappies Bandit
Minion Horde Rocket Firecracker Zappies Wizard
Rocket Electro Giant Bandit
Minion Horde Zappies Elite Barbarians
Elite Barbarians Firecracker Minion Horde Zappies Bandit
Minion Horde Firecracker Zappies Wizard Electro Giant Bandit
Minion Horde Firecracker Zappies Wizard
Minion Horde Elite Barbarians Zappies Wizard Rocket Bandit
Wizard Rocket Firecracker Minion Horde Zappies
Elite Barbarians Minion Horde Zappies Bandit
Minion Horde Rocket Elite Barbarians Zappies Electro Giant Bandit
Minion Horde Wizard Firecracker Elite Barbarians Zappies
Firecracker Minion Horde Elite Barbarians Zappies Wizard Bandit
Wizard Firecracker Zappies Bandit
Elite Barbarians Zappies
Wizard Firecracker Minion Horde Elite Barbarians Zappies Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Zappies Electro Giant Bandit
Bandit Firecracker Elite Barbarians Wizard Rocket
Zappies Bandit Minion Horde Elite Barbarians Rocket
Rocket Minion Horde Elite Barbarians Zappies Bandit
Minion Horde Elite Barbarians Zappies Bandit
Firecracker Wizard Rocket Electro Giant Minion Horde Zappies
Rocket Minion Horde Elite Barbarians Zappies Bandit
Minion Horde Elite Barbarians Zappies
Minion Horde Rocket Firecracker Elite Barbarians Zappies Bandit
Minion Horde Zappies
Minion Horde Elite Barbarians Zappies
Rocket Elite Barbarians Electro Giant
Elite Barbarians Rocket Minion Horde Zappies Wizard Bandit
Wizard Firecracker Minion Horde Zappies Electro Giant
Elite Barbarians Zappies Electro Giant Firecracker Minion Horde Rocket
Firecracker Minion Horde Elite Barbarians Zappies Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Rocket Bandit
Firecracker Bandit
Rocket Minion Horde Bandit
Firecracker Rocket
Wizard Rocket Firecracker Minion Horde
Firecracker Wizard Electro Giant Minion Horde Rocket
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Rocket Minion Horde Elite Barbarians
Firecracker Rocket Minion Horde Wizard Bandit
Firecracker Wizard Rocket
Rocket Firecracker Elite Barbarians Bandit
Firecracker Minion Horde Rocket Bandit
Firecracker Elite Barbarians
Rocket Firecracker Minion Horde Wizard Bandit
Firecracker Minion Horde Wizard Rocket Bandit
Rocket
Minion Horde Rocket
Rocket Firecracker Wizard Bandit
Rocket Firecracker Wizard Electro Giant
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Firecracker Electro Giant Wizard
Minion Horde
Firecracker Wizard Bandit
Wizard Bandit
Rocket Firecracker Bandit
Elite Barbarians Firecracker Minion Horde Wizard Electro Giant
Rocket Firecracker Minion Horde Zappies Wizard Electro Giant
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket Bandit
Rocket Firecracker Minion Horde Zappies
Minion Horde
Rocket Firecracker Wizard
Minion Horde Zappies Rocket Bandit
Rocket Firecracker Zappies Wizard
Firecracker Minion Horde Wizard Rocket
Firecracker Wizard
Rocket Electro Giant
Firecracker Minion Horde Elite Barbarians
Electro Giant Firecracker Minion Horde Elite Barbarians Zappies Rocket
Firecracker Zappies Rocket
Firecracker Rocket Electro Giant Bandit

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